Commit graph

10 Commits

Autor SHA1 Nachricht Datum
Yaxun (Sam) Liu 3169f3a881 Add __hip_pinned_shadow__ for hip-clang and fix texture reference tests (#1200) 2019-07-03 08:51:59 +00:00
Maneesh Gupta 53dd1df3fa [hit] Rename RUN -> TEST & RUN_NAMED -> TEST_NAMED
Change-Id: I75e24f15129973cee15fc9dac65d678bd2172074
2019-05-09 09:59:18 +05:30
Rahul Garg 28c878f266 Fix tex2D tests for result value 2018-05-29 16:03:37 +05:30
Rahul Garg 35bc23ecc3 Remove textureObj kernel argument for HIP/HCC path 2018-03-28 15:36:57 +05:30
Maneesh Gupta 9e47fccc89 Apply .clangformat to all repo source files
Change-Id: I7e79c6058f0303f9a98911e3b7dd2e8596079344
2018-03-12 11:29:03 +05:30
Ben Sander e93a24bdbe Merge pull request #256 from gargrahul/texture_driver_api_support
Texture driver APIs support
2017-11-27 13:52:39 -06:00
Rahul Garg 3e9a4cfdd1 Porting guides update for texture APIs usage 2017-11-24 12:00:55 +05:30
Alex Voicu 0cc921f103 This implements the trivial change needed to move back from the hip{Something}_{x, y, z} macros to the natural CUDA syntax of Something.{x, y, z}. This is contained in lines 384-404 in hip_runtime.h. All of the other changes have to do with changing unit tests to use this syntax. The macros are retained for backwards compatibility. 2017-11-19 01:54:12 +00:00
Rahul Garg 05070fe824 Added HIT block 2017-09-26 11:39:09 +05:30
Rahul Garg 36db84a68f Added Texture 2D object and reference APIs tests 2017-09-26 11:33:23 +05:30