Added HSA_IMAGE_ENABLE_3D_SWIZZLE_DEBUG environment flag to
enable/disable this. Default value is false (view3dAs2dArray = 1)
Enabling this flag will enable support for swizzles that do 3D
interleaving. Note that all features of 3D images are supported
with 2D swizzles,it's just that the access patterns are different
and therefore cache hit-rates may be better or worse, depending
on how it's used. Volumetric algorithms do better with 3D and apps
that tend to access a single slice at a time do better with 2D.
Change-Id: Id8574a6710fe4333a1ee331e5ce9195a81434198
Fix encoding of pitch in SRD (1 bit missing).
Issue affects images with pitch > 8192.
Signed-off-by: David Belanger <david.belanger@amd.com>
Change-Id: Id0b431f51ab3984d1a47d3e8c13d35e28a6009cf
Signed-off-by: Chris Freehill <cfreehil@amd.com>
Add new files image_manager_gfx12.{h,cpp}.
Implement BUF/IMG/SAMP desc changes for GFX12.
Implement compute surface info code using AddrLib3 API (new starting
from GFX12).
Implement algorithm for choosing "best" swizzle mode (starting
from AddrLib3/GFX12, AddrLib provides only list of suitable swizzle mode,
up to client, ROCr, to choose the best). Algorithm implemented follows
behaviour in GFX11 and behaviour for GFX12 on other platforms.
Signed-off-by: David Belanger <david.belanger@amd.com>
Change-Id: Ib344c86228a98bbac5acdab421ee2ef9b1e84eef
Signed-off-by: Chris Freehill <cfreehil@amd.com>