These are artifacts left from HIP-HCC and now are not needed by HIP-VDI.
Change-Id: Ib25a1081fe6146c8a89659395151e9d5bdaf7519
[ROCm/clr commit: 8083935855]
Currently we extract the read mode from the ihip*impl() calls, which is not correct. We should be getting it from the texture itself directly.
Change-Id: Idf6449fefa395a887138a252e8ea937a6897e600
[ROCm/clr commit: 42b149fe3c]
hipBindTextureToMipmappedArray()
The texture reference needs to be passed as a constant pointer.
Change-Id: I6d31204c7f2325a5bc1e8b6e089fd9f8d21d1d78
[ROCm/clr commit: 9731b61a60]
If a user passes a ptr that was allocated by hipMalloc(), the offset is guaranteed to be 0 and NULL may be passed as the offset parameter. We shouldn't return an error in this case.
Change-Id: I4a8d645121e5a17d5e2861a0629356a3599de9ee
[ROCm/clr commit: fd76d220a5]
The current texture implementation is based off the one for HIP-HCC. There's a lot of problems with it - only creating images from buffers, hard coding logic and ignoring user parameters. This leads to a whole lot of UB even with simple examples (as seen with RedShift's code).
This CL is aimed to bring the HIP-VDI texture implementation closer to what is described by Cuda.
hipMemcpyAtoA() - image to image copy.
hipMemcpyHtoA()/hipMemcpyDtoA() - buffer to image copy.
hipMemcpyAtoH()/hipMemcpyAtoD() - image to buffer copy.
hipArrayCreate()/hipArray3DCreate()/hipMallocArray()/hipMalloc3DArray() - creates 1D/2D/3D/1D Array/2D Array images.
hipCreateTextureObject() - creates sampler, (optional) creates 1D/2D image from buffer, (optional) creates image views.
hipBindTexture() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipBindTexture2D() - creates 2D image form buffer.
hipBindTextureToArray() - creates image view.
hipTexRefSetAddress() - creates 1D image from buffer (should create a typed buffer, however this is not compatible with HIP-HCC).
hipTexRefSetAddress2D() - creates 2D image from buffer.
hipTexRefSetArray() - creates image view.
There are still a lot of TODOs in the code, here's a few important ones:
1. VDI doesn't support a lot of sampler flags.
2. VDI doesn't support device to image 2D/3D copy.
3. Mipmaps implementation is incomplete.
4. Image view implementation is incomplete.
Change-Id: Ia374ee27aa14f76451fee7667495036f4419a487
[ROCm/clr commit: f71817a342]