An ASAN run of the release build revealed some elements of
the supported_isas static map were still using stack data. This
change makes it use heap data so it will persist.
Change-Id: Ie51887e88b9e2dec27acfc97ea45a6219fea971c
An ASAN run of the release build revealed some elements of
the supported_isas static map were still using stack data. This
change makes it use heap data so it will persist.
Change-Id: Ie51887e88b9e2dec27acfc97ea45a6219fea971c
[ROCm/ROCR-Runtime commit: c7521a5f2a]
* When hipMemset3dAsync is captured, a 3d extent can set be as a parameter (depth > 1). That worked on nvidia, but on amd wrong portion of array was filled because when creating Memset3D command, extent dimensions were used to create pitchedPtr, instead of original array width and height.
* Also, when capturing hipMemset3dAsync, nvidia allows any of the extent dimension to be 0, and in that case, no work should be done.
Change-Id: I46a605bf9ae801cd3348e98d528c21263a8eefce
[ROCm/clr commit: ec60bb1aed]
* When hipMemset3dAsync is captured, a 3d extent can set be as a parameter (depth > 1). That worked on nvidia, but on amd wrong portion of array was filled because when creating Memset3D command, extent dimensions were used to create pitchedPtr, instead of original array width and height.
* Also, when capturing hipMemset3dAsync, nvidia allows any of the extent dimension to be 0, and in that case, no work should be done.
Change-Id: I46a605bf9ae801cd3348e98d528c21263a8eefce
1. Fix LDSSize type to be uint32_t.
2. Prevent clWaitForEvents running on complete events whose
HostQueue have been destructed.
Change-Id: I829e915f56b37db2ba76bb876c9656166534f154
[ROCm/clr commit: 82dff9a67d]
1. Fix LDSSize type to be uint32_t.
2. Prevent clWaitForEvents running on complete events whose
HostQueue have been destructed.
Change-Id: I829e915f56b37db2ba76bb876c9656166534f154
- Create bins each with its own map and lock. This would help cases
where the hash of a VA is differnet than ther one which falls in
different bin, and there is no lock contention
- Use STL shared mutexes, that way we can unique_lock for map updates
vs simple reads which can use shared_lock
Change-Id: I118818be65c6373700f5e511045babb6a398938a
[ROCm/clr commit: e23ff0520b]
- Create bins each with its own map and lock. This would help cases
where the hash of a VA is differnet than ther one which falls in
different bin, and there is no lock contention
- Use STL shared mutexes, that way we can unique_lock for map updates
vs simple reads which can use shared_lock
Change-Id: I118818be65c6373700f5e511045babb6a398938a
SDMA queue resources are limited when all SDMA copies are bottle necked
into 2 engines. Callers will not be able to make the best decisions
to allocate queue resources fairly so have ROCr fallback to old round
robin behaviour dictated by KFD.
Change-Id: I93d52297976d74e20129c5eb1dcfbfa5aa5067a7
SDMA queue resources are limited when all SDMA copies are bottle necked
into 2 engines. Callers will not be able to make the best decisions
to allocate queue resources fairly so have ROCr fallback to old round
robin behaviour dictated by KFD.
Change-Id: I93d52297976d74e20129c5eb1dcfbfa5aa5067a7
[ROCm/ROCR-Runtime commit: 7f8676e177]
These are mostly AIE related, but there are a couple of others.
Change-Id: I549e004772160ca282d4c94dc9d94dd2ccae8b1c
[ROCm/ROCR-Runtime commit: 08699069d6]