Adds a bool to the GPU agent and a public member method to
check if the GPU supports large BAR. This is needed so we can
check if large BAR is supported when a user tries to allocate
an AQL queue in device memory on a given GPU agent.
Also adds an exception to the AQL queue if device-side AQL queues
are requested and the GPU owner of the AQL doesn't support large
BAR. Otherwise, ROCr will currently allow device-side queues
that can cause faults when the user tries to touch their ring
buffers and the user will not know why the faults are occuring.
This relies on the fact that the KFD does not exposed any links
from the CPU to the GPU if large BAR is not enabled (though
links from the GPU to the CPU may still be exposed by the KFD).
Adds a bool to the GPU agent and a public member method to
check if the GPU supports large BAR. This is needed so we can
check if large BAR is supported when a user tries to allocate
an AQL queue in device memory on a given GPU agent.
Also adds an exception to the AQL queue if device-side AQL queues
are requested and the GPU owner of the AQL doesn't support large
BAR. Otherwise, ROCr will currently allow device-side queues
that can cause faults when the user tries to touch their ring
buffers and the user will not know why the faults are occuring.
This relies on the fact that the KFD does not exposed any links
from the CPU to the GPU if large BAR is not enabled (though
links from the GPU to the CPU may still be exposed by the KFD).
[ROCm/ROCR-Runtime commit: f2c482d923]
This builds on a prior change that allowed for allocating
a user-mode queue's packet buffer in device memory to also
allocate the queue struct in device memory. This provides
additional latency benefits particularly for cases where
dispatches are performed from the GPU itself. Flags are
added to support the various use cases.
This builds on a prior change that allowed for allocating
a user-mode queue's packet buffer in device memory to also
allocate the queue struct in device memory. This provides
additional latency benefits particularly for cases where
dispatches are performed from the GPU itself. Flags are
added to support the various use cases.
[ROCm/ROCR-Runtime commit: 6e3c375bf1]
* SWDEV-518831 - fix streams' sync issue in mthreads
1. Fix sync issue of null stream and non-null streams in
multithreads.
2. Remove assert(GetSubmissionBatch() == nullptr) as it
is invalid in multithreads.
3. Update getActiveQueues() to deal with the state of
being terminated.
[ROCm/clr commit: 27aad09bd4]
* SWDEV-518831 - fix streams' sync issue in mthreads
1. Fix sync issue of null stream and non-null streams in
multithreads.
2. Remove assert(GetSubmissionBatch() == nullptr) as it
is invalid in multithreads.
3. Update getActiveQueues() to deal with the state of
being terminated.
Fix monitor hang in cts integer_ops.
Improve notify().
Won't affect notifyAll() and Hip in direct
dispatch mode.
Change-Id: I95a458358e1cab9c76aefde117db09cdbd1fd3af
[ROCm/clr commit: 78f92901d8]
Fix monitor hang in cts integer_ops.
Improve notify().
Won't affect notifyAll() and Hip in direct
dispatch mode.
Change-Id: I95a458358e1cab9c76aefde117db09cdbd1fd3af