The change reuses HSA signals for dispatches as a wait signal.
Skipping the barrier requires to disable L2 cache for sysmem
allocations and extra tracking for HDP access with the large bar.
ROC_BARRIER_SYNC=0 activates the new logic. Barrier sync is
still used by default.
ROC_ACTIVE_WAIT=1 enables unconditional active wait in ROCr.
The change also consolidated ROCr wait logic under single function.
Change-Id: I6bd1be30aa88258da1b1f9de319ef5a45852afd8
- Expose ROCclr interfaces for HIP usage
- ROCr interfaces aren't available in staging, thus control the
build with AMD_HMM_SUPPORT define
Change-Id: Iadc2bcc230e78d3b0dc22b235189c8cc80843446
This workaround is to avoid performance penalty of SDMA engine
taking a while to clock up from a lower DPM state. Add env var
GPU_FORCE_BLIT_COPY_SIZE (1024 by default for HIP in KB). Forcing
Src and Dst agent to be amdgpu makes ROCr take blit copy path for
what otherwise should have been SDMA copy
Change-Id: I222f687155f86000d17d66d25182e490b6710463