260 line
8.9 KiB
C++
260 line
8.9 KiB
C++
/* Copyright (c) 2008 - 2023 Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#pragma once
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#include "cl_common.hpp"
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#include "platform/context.hpp"
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#include "platform/memory.hpp"
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#include <utility>
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namespace amd {
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typedef struct {
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union {
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UINT ByteWidth;
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UINT Width;
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};
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UINT Height;
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UINT Depth;
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} D3D10ObjSize_t;
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typedef struct {
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D3D10_USAGE d3d10Usage_;
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UINT bindFlags_;
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UINT cpuAccessFlags_;
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UINT miscFlags_;
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} D3D10Flags_t;
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typedef struct {
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D3D10_RESOURCE_DIMENSION objDim_;
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D3D10ObjSize_t objSize_;
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D3D10Flags_t objFlags_;
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UINT mipLevels_;
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UINT arraySize_;
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DXGI_FORMAT dxgiFormat_;
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DXGI_SAMPLE_DESC dxgiSampleDesc_;
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} D3D10ObjDesc_t;
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const DXGI_SAMPLE_DESC dxgiSampleDescDefault = {1, 0};
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//! Class D3D10Object keeps all the info about the D3D10 object
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//! from which the CL object is created
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class D3D10Object : public InteropObject {
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private:
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ID3D10Resource* pD3D10Aux_;
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bool releaseResources_;
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static std::vector<std::pair<void*, UINT>> resources_;
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//! Global lock.
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static Monitor resLock_;
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protected:
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ID3D10Resource* pD3D10Res_;
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ID3D10Resource* pD3D10ResOrig_;
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ID3D10Query* pQuery_;
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D3D10ObjDesc_t objDesc_;
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D3D10ObjDesc_t objDescOrig_;
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UINT subRes_;
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public:
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// Default constructor
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D3D10Object()
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: pD3D10Aux_(nullptr),
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releaseResources_(false),
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pD3D10Res_(nullptr),
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pD3D10ResOrig_(nullptr),
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pQuery_(nullptr),
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subRes_(0) {
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memset(&objDesc_, 0, sizeof(objDesc_));
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memset(&objDescOrig_, 0, sizeof(objDescOrig_));
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}
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// Copy constructor
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D3D10Object(D3D10Object& d3d10obj) : pQuery_(nullptr) {
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*this = d3d10obj;
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this->releaseResources_ = true;
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// Add reference to the D3D10 resource to prevent its disappearance
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if (pD3D10ResOrig_) {
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pD3D10ResOrig_->AddRef();
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} else if (pD3D10Res_) {
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pD3D10Res_->AddRef();
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}
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}
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//! Virtual destructor
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virtual ~D3D10Object() {
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ScopedLock sl(resLock_);
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if (releaseResources_) {
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// Decrement reference to the D3D10 objects
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if (pD3D10Res_) pD3D10Res_->Release();
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if (pD3D10Aux_) pD3D10Aux_->Release();
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if (pD3D10ResOrig_) pD3D10ResOrig_->Release();
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if (pQuery_) pQuery_->Release();
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// Check if this resource has already been used for interop
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if (resources_.size()) {
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for (auto it = resources_.cbegin(); it != resources_.cend(); it++) {
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if (((pD3D10ResOrig_ && (*it).first == (void*)pD3D10ResOrig_) ||
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((*it).first == (void*)pD3D10Res_)) &&
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(*it).second == subRes_) {
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resources_.erase(it);
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break;
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}
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}
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}
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}
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}
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static int initD3D10Object(const Context& amdContext, ID3D10Resource* pRes, UINT subresource,
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D3D10Object& obj);
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D3D10Object* asD3D10Object() { return this; }
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//! D3D10Object query functions to get D3D10 info from member variables
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ID3D10Resource* getD3D10Resource() const { return pD3D10Res_; }
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ID3D10Resource* getD3D10ResOrig() const { return pD3D10ResOrig_; }
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ID3D10Query* getQuery() const { return pQuery_; }
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UINT getWidth() const { return objDesc_.objSize_.Width; }
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UINT getHeight() const { return objDesc_.objSize_.Height; }
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UINT getDepth() const { return objDesc_.objSize_.Depth; }
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size_t getElementBytes(DXGI_FORMAT dxgiFomat);
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size_t getElementBytes() { return getElementBytes(objDesc_.dxgiFormat_); }
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DXGI_FORMAT getDxgiFormat() { return objDesc_.dxgiFormat_; }
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UINT getSubresource() const { return subRes_; }
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const D3D10ObjDesc_t* getObjDesc() const { return &objDesc_; }
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//! Returns bytes per pixel > 0 if conversion successful, 0 otherwise;
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//! if formats are not compatible, cl format channel
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//! order and type are set to 0
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cl_image_format getCLFormatFromDXGI(DXGI_FORMAT dxgiFmt);
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cl_image_format getCLFormatFromDXGI() { return getCLFormatFromDXGI(objDesc_.dxgiFormat_); }
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size_t getResourceByteSize();
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// On acquire copy data from original resource to shared resource
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virtual bool copyOrigToShared();
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// On release copy data from shared copy to the original resource
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virtual bool copySharedToOrig();
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};
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//! Class BufferD3D10 is derived from classes Buffer and D3D10Object
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//! where the former keeps all data for CL object and
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//! the latter keeps all data for D3D10 object
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class BufferD3D10 : public D3D10Object, public Buffer {
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protected:
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//! Initializes the device memory array which is nested
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// after 'BufferD3D10' object in memory layout.
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virtual void initDeviceMemory();
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public:
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//! BufferD3D10 constructor just calls constructors of base classes
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//! to pass down the parameters
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BufferD3D10(Context& amdContext, cl_mem_flags clFlags,
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D3D10Object& d3d10obj)
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: // Call base classes constructors
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D3D10Object(d3d10obj),
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Buffer(amdContext, clFlags, d3d10obj.getResourceByteSize()) {
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setInteropObj(this);
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}
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virtual ~BufferD3D10() {}
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};
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//! Class Image1DD3D10 is derived from classes Image1D and D3D10Object
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//! where the former keeps all data for CL object and
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//! the latter keeps all data for D3D10 object
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class Image1DD3D10 : public D3D10Object, public Image {
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protected:
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//! Initializes the device memory array which is nested
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// after'Image1DD3D10' object in memory layout.
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virtual void initDeviceMemory();
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public:
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//! Image1DD3D10 constructor just calls constructors of base classes
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//! to pass down the parameters
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Image1DD3D10(Context& amdContext, cl_mem_flags clFlags,
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D3D10Object& d3d10obj)
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: // Call base classes constructors
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D3D10Object(d3d10obj),
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Image(amdContext, CL_MEM_OBJECT_IMAGE1D, clFlags,
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getCLFormatFromDXGI(d3d10obj.getDxgiFormat()), // format,
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d3d10obj.getWidth(), 1, 1,
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d3d10obj.getWidth() * d3d10obj.getElementBytes(), // rowPitch),
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0) {
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setInteropObj(this);
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}
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virtual ~Image1DD3D10() {}
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};
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//! Class Image2DD3D10 is derived from classes Image2D and D3D10Object
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//! where the former keeps all data for CL object and
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//! the latter keeps all data for D3D10 object
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class Image2DD3D10 : public D3D10Object, public Image {
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protected:
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//! Initializes the device memory array which is nested
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// after'Image2DD3D10' object in memory layout.
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virtual void initDeviceMemory();
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public:
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//! Image2DD3D10 constructor just calls constructors of base classes
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//! to pass down the parameters
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Image2DD3D10(Context& amdContext, cl_mem_flags clFlags,
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D3D10Object& d3d10obj)
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: // Call base classes constructors
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D3D10Object(d3d10obj),
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Image(amdContext, CL_MEM_OBJECT_IMAGE2D, clFlags,
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getCLFormatFromDXGI(d3d10obj.getDxgiFormat()), // format,
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d3d10obj.getWidth(), d3d10obj.getHeight(), 1,
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d3d10obj.getWidth() * d3d10obj.getElementBytes(), // rowPitch),
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0) {
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setInteropObj(this);
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}
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virtual ~Image2DD3D10() {}
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};
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//! Class Image3DD3D10 is derived from classes Image3D and D3D10Object
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//! where the former keeps all data for CL object and
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//! the latter keeps all data for D3D10 object
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class Image3DD3D10 : public D3D10Object, public Image {
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protected:
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//! Initializes the device memory array which is nested
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// after'Image3DD3D10' object in memory layout.
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virtual void initDeviceMemory();
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public:
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//! Image2DD3D10 constructor just calls constructors of base classes
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//! to pass down the parameters
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Image3DD3D10(Context& amdContext, cl_mem_flags clFlags,
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D3D10Object& d3d10obj)
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: // Call base classes constructors
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D3D10Object(d3d10obj),
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Image(amdContext, CL_MEM_OBJECT_IMAGE3D, clFlags,
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getCLFormatFromDXGI(d3d10obj.getDxgiFormat()), // format,
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d3d10obj.getWidth(), d3d10obj.getHeight(), d3d10obj.getDepth(),
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d3d10obj.getWidth() * d3d10obj.getElementBytes(), // rowPitch),
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d3d10obj.getWidth() * d3d10obj.getHeight() * d3d10obj.getElementBytes()) {
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setInteropObj(this);
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}
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virtual ~Image3DD3D10() {}
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};
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} // namespace amd
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