9849073836
* SWDEV-540648: Adding realtime clock to v3 tool. Update header for decoder. * Adding tests * Review comments * Review comment
57 строки
1.9 KiB
C++
57 строки
1.9 KiB
C++
// MIT License
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//
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// Copyright (c) 2024-2025 Advanced Micro Devices, Inc. All rights reserved.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in all
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// copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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#pragma once
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#include <memory>
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#include <unordered_map>
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#include <vector>
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#include "att_lib_wrapper.hpp"
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namespace rocprofiler
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{
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namespace att_wrapper
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{
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void
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PerfcounterFile(class WaveConfig& config, const perfevent_t* events, size_t event_count);
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class RealtimeTS
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{
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public:
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using realtime_vec_t = std::vector<realtime_t>;
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using shader_map_t = std::unordered_map<int, realtime_vec_t>;
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RealtimeTS(const Fspath& dir)
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: path(dir / "realtime.json"){};
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~RealtimeTS();
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void add(int shader, const realtime_t* events, size_t event_count);
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uint64_t frequency{0};
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private:
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const Fspath path;
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shader_map_t aggregated{}; ///< Stores all RT values so far.
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};
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} // namespace att_wrapper
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} // namespace rocprofiler
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