Saleel Kudchadker 16f14e4b00 SWDEV-504494 - Use system scope for D2H
- When using shader copy, make sure to use release scope for the AQL
  packet. This is a potential bug but is hidden as hipMemcpyAsync always
needs synchronization(which inserts a barrier with release scope). For
hipMemcpy we use a barrier packet to make sure its blocking. Eitherways
a barrier gets always used and hides in some ways a potential bug.

Change-Id: I57fb7f769c3179e76d712471c0905104c801d7ba


[ROCm/clr commit: c9dd95bf6c]
2025-01-10 00:34:08 -05:00
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