1f112bced057d34f38b10fe9bdca8b1d757c15a9
If Dev0 and Dev1 are not the same gfx, we should temporarily
set the target ASIC for compiling Shader code.
Signed-off-by: Shane Xiao <shane.xiao@amd.com>
Signed-off-by: Shikai Guo <shikai.guo@amd.com>
Change-Id: I5836beb16ade519f5a148d3d2b9c2875554f0c35
[ROCm/ROCR-Runtime commit: 5d6f900353]
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