21ba34d0fec9a60b7ae2d998efc2fce32597cfb9
For the fillBuffer shader, if there are two 32bit writes to a MMIO register, it can get dropped. It has to be a single 64bit write. Add optimization to fillBuffer to write 64bit and 16bit writes. Change-Id: I3aa78e027898f8ae01e9c8f09004615673720c2b
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