cc134f7c58
This is currently so buggy that it causes a runtime crash on Nvidia platfrom... Disable the new version for hcc and vdi, header fixes are required for it to pass. Currently tex1D<char, hipTextureType1D, hipReadModeNormalizedFloat> returns a char, when the actual sampled pixel value is a float, so the hi 3 bytes get lost. Change-Id: I8222a4d8d1d8b101eb43f3f8dfbe4818f885f8ea