2fb44725dfcd1a4ca4ca46f33fbab39b1ffc2243
The Shader Engines number should be shadder array_count divided by simd_arrays_per_engine
not array_count.
Signed-off-by: Xiaogang Chen<Xiaogang.Chen@amd.com>
Change-Id: I808d1fedd6b9843500719e902ecf759f5668a7d1
[ROCm/ROCR-Runtime commit: efcc9b275b]
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