36ec8c8871b30e17622144d1fc61dcc376e6fbed
For the fillBuffer shader, if there are two 32bit writes to a MMIO
register, it can get dropped. It has to be a single 64bit write.
Add optimization to fillBuffer to write 64bit and 16bit writes.
Change-Id: I3aa78e027898f8ae01e9c8f09004615673720c2b
[ROCm/clr commit: 21ba34d0fe]
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