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rocm-systems/rocclr/device/gpu/gpudebugmanager.hpp
T
Laurent Morichetti d9d9c69399 Replace cl_* integral types with standard types.
cl_bool -> bool
cl_int -> int32_t
cl_uint -> uint32_t
cl_long -> int64_t
cl_ulong -> uint64_t
cl_float -> float
cl_double -> double
cl_bitfield -> uint64_t

Change-Id: I840c8993b55f98f5b745d21e27f5f28233647a58
2020-02-12 13:16:06 -08:00

131 lignes
4.6 KiB
C++

/* Copyright (c) 2014-present Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#ifndef HWDBG_DEBUGMANAGER_H__
#define HWDBG_DEBUGMANAGER_H__
#include "gpuvirtual.hpp"
#include "gpudebugger.hpp"
namespace gpu {
class GpuDebugManager;
class Device;
class Memory;
/*! \brief Debug Manager Class
*
* The debug manager class is used to pass all the trap info to the
* kernel dispatch and then the kernel execution can use such trap information
* for kernel execution. This class contains the trap handler and shader event
* objects. The trap handler is setup by users and passed to the kernel dispatch.
* The shader event is to receive interrupts from the GPU and then users can
* perform various operations.
*
* This class also provides the interface for setting up the pre-dispatch
* callback functions used by the profiler and debugger. It also provides
* a way to retrieve various debug information for the kernel execution.
*
*/
class GpuDebugManager : public amd::HwDebugManager {
public:
//! Constructor of the debug manager class
GpuDebugManager(amd::Device* device);
//! Destructor of the debug manager class
~GpuDebugManager();
//! Get the single instance of the GpuDebugManager class
static GpuDebugManager* getDefaultInstance();
//! Destroy the GpuDebugManager class object
static void destroyInstances();
//! Flush cache
void flushCache(uint32_t mask);
//! Create the debug event
DebugEvent createDebugEvent(const bool autoReset);
//! Wait for the debug event
int32_t waitDebugEvent(DebugEvent pEvent, uint32_t timeOut) const;
//! Destroy the debug event
void destroyDebugEvent(DebugEvent* pEvent);
//! Register the debugger
int32_t registerDebugger(amd::Context* context, uintptr_t messageStorage);
//! Unregister the debugger
void unregisterDebugger();
//! Send the wavefront control cmmand
void wavefrontControl(uint32_t waveAction, uint32_t waveMode, uint32_t trapId,
void* waveAddr) const;
//! Set address watching point
void setAddressWatch(uint32_t numWatchPoints, void** watchAddress, uint64_t* watchMask,
uint64_t* watchMode, DebugEvent* pEvent);
//! Map the kernel code for host access
void mapKernelCode(void* aqlCodeInfo) const;
//! Get the packet information for dispatch
void getPacketAmdInfo(const void* aqlCodeInfo, void* packetInfo) const;
//! Set global memory values
void setGlobalMemory(amd::Memory* memObj, uint32_t offset, void* srcPtr, uint32_t size);
//! Execute the post-dispatch callback function
void executePostDispatchCallBack();
//! Execute the pre-dispatch callback function
void executePreDispatchCallBack(void* aqlPacket, void* toolInfo);
private:
//! Setup trap handler info for kernel execution
void setupTrapInformation(DebugToolInfo* toolInfo);
//! Create runtime trap handler
int32_t createRuntimeTrapHandler();
protected:
const VirtualGPU* vGpu() const { return vGpu_; }
private:
const gpu::Device* device() const { return reinterpret_cast<const gpu::Device*>(device_); }
VirtualGPU* vGpu_; //!< the virtual GPU
uintptr_t debugMessages_; //!< Pointer to a SHARED_DEBUG_MESSAGES pass to the KMD
HwDbgAddressWatch* addressWatch_; //!< Address watch data
size_t addressWatchSize_; //!< Size of address watch data
//! Arguments used by the callback function
void* oclEventHandle_; //!< event handler
const hsa_kernel_dispatch_packet_t* aqlPacket_; //!< AQL packet
};
} // namespace gpu
#endif // HWDBG_DEBUGMANAGER_H__