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rocm-systems/rocclr/device/pal/palthreadtrace.hpp
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Laurent Morichetti b4c6143a2f Update copyright info
Change-Id: Ia4f9ff0f5f873b4223a8cca154188bb0d2f1abba
2020-02-04 09:26:14 -08:00

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4.4 KiB
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/* Copyright (c) 2015-present Advanced Micro Devices, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE. */
#pragma once
#include "top.hpp"
#include "device/device.hpp"
#include "device/pal/paldevice.hpp"
#include "palPerfExperiment.h"
#include <vector>
namespace pal {
class VirtualGPU;
class PalThreadTraceReference : public amd::ReferenceCountedObject {
public:
static PalThreadTraceReference* Create(VirtualGPU& gpu);
//! Default constructor
PalThreadTraceReference(VirtualGPU& gpu //!< Virtual GPU device object
)
: gpu_(gpu), perfExp_(nullptr), layout_(nullptr), memory_(nullptr) {}
//! Get PAL thread race object
Pal::IPerfExperiment* iPerf() const { return perfExp_; }
//! Returns the virtual GPU device
const VirtualGPU& gpu() const { return gpu_; }
//! Prepare for execution
bool finalize();
//! Copy ThreadTrace capture to User Buffer
void copyToUserBuffer(Memory* dstMem, uint seIndex);
protected:
//! Default destructor
~PalThreadTraceReference();
private:
//! Disable copy constructor
PalThreadTraceReference(const PalThreadTraceReference&);
//! Disable operator=
PalThreadTraceReference& operator=(const PalThreadTraceReference&);
VirtualGPU& gpu_; //!< The virtual GPU device object
Pal::IPerfExperiment* perfExp_; //!< PAL performance experiment object
Pal::ThreadTraceLayout* layout_; //!< Layout of the result
Memory* memory_; //!< Memory bound to PerfExperiment
};
//! ThreadTrace implementation on GPU
class ThreadTrace : public device::ThreadTrace {
public:
//! Constructor for the GPU ThreadTrace object
ThreadTrace(Device& device, //!< A GPU device object
PalThreadTraceReference* palRef, //!< Reference ThreadTrace
const std::vector<amd::Memory*>& memObjs, //!< ThreadTrace memory objects
uint numSe //!< Number of Shader Engines
)
: gpuDevice_(device), palRef_(palRef), numSe_(numSe), memObj_(memObjs) {}
//! Destructor for the GPU ThreadTrace object
virtual ~ThreadTrace();
//! Creates the current object4
bool create();
// Populate ThreadTrace memory with PerfExperiment memory
void populateUserMemory();
//! Returns the specific information about the thread trace object
bool info(uint infoType, //!< The type of returned information
uint* info, //!< The returned information
uint infoSize //!< The size of returned information
) const;
//! Set isNewBufferBinded_ to true/false if new buffer was binded/unbinded respectively
void setNewBufferBinded(bool isNewBufferBinded) {}
//! Returns the GPU device, associated with the current object
const Device& dev() const { return gpuDevice_; }
//! Returns the virtual GPU device
const VirtualGPU& gpu() const { return palRef_->gpu(); }
//! Get PAL thread trace object
Pal::IPerfExperiment* iPerf() const { return palRef_->iPerf(); }
private:
//! Disable default copy constructor
ThreadTrace(const ThreadTrace&);
//! Disable default operator=
ThreadTrace& operator=(const ThreadTrace&);
const Device& gpuDevice_; //!< The backend device
PalThreadTraceReference* palRef_; //!< Reference ThreadTrace
uint numSe_; //!< Number of Shader Engines
std::vector<amd::Memory*> memObj_; //!< ThreadTrace memory objects
};
} // namespace pal