53dd6b7a669e78035dffcd138053f7413d48d736
Currently the texture C++ API is forwarded to the ihip*Impl() calls, which are not even a part of Cuda. These should be forwarded to their respective Cuda C APIs instead. This change also fixes a bug with hipUnbindTexture() creating a dangling pointer. Change-Id: Ifafc9d106855a11bec84a18ea214b3d89e39990d
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