Felix Kuehling 590c8e522c Fix node 0 system memory allocation for dGPU
This is a hack to allow the Runtime to allocate system memory with
PreferredNode=0 on a dGPU system. We allocated it from Node 1
instead so that the node 1 GPU can map the memory. A proper fix
will be implemented together with multi-GPU support.

Change-Id: Ieb52599e5275781c04ee34405ea850bf782c523a
2015-10-21 20:00:01 -04:00
2014-10-28 17:50:33 +02:00
S
Description
No description provided
282 MiB
Languages
C++ 67.5%
C 20.6%
Python 6.6%
CMake 3.4%
Shell 0.6%
Other 1.1%