b4c6143a2f
Change-Id: Ia4f9ff0f5f873b4223a8cca154188bb0d2f1abba
78 řádky
2.5 KiB
C++
78 řádky
2.5 KiB
C++
/* Copyright (c) 2008-present Advanced Micro Devices, Inc.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE. */
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#include "device/gpu/gputhreadtrace.hpp"
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#include "device/gpu/gpuvirtual.hpp"
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namespace gpu {
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CalThreadTraceReference::~CalThreadTraceReference() {
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// The thread trace object is always associated with a particular queue,
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// so we have to lock just this queue
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amd::ScopedLock lock(gpu_.execution());
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if (0 != threadTrace_) {
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// gpu().cs()->destroyQuery(gslThreadTrace());
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}
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}
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ThreadTrace::~ThreadTrace() {
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if (calRef_ == NULL) {
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return;
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}
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for (uint i = 0; i < amdThreadTraceMemObjsNum_; ++i) {
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threadTraceBufferObjs_[i]->attachMemObject(gpu().cs(), NULL, 0, 0, 0, i);
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gpu().cs()->destroyShaderTraceBuffer(threadTraceBufferObjs_[i]);
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}
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// Release the thread trace reference object
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// calRef_->release();
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}
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bool ThreadTrace::create(CalThreadTraceReference* calRef) {
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assert(&gpu() == &calRef->gpu());
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calRef_ = calRef;
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threadTrace_ = calRef->gslThreadTrace();
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return true;
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}
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bool ThreadTrace::info(uint infoType, uint* info, uint infoSize) const {
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switch (infoType) {
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case CL_THREAD_TRACE_BUFFERS_SIZE: {
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if (infoSize < amdThreadTraceMemObjsNum_) {
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LogError("The amount of buffers should be equal to the amount of Shader Engines");
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return false;
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} else {
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gslThreadTrace()->GetResultAll(gpu().cs(), info);
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}
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break;
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}
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default:
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LogError("Wrong ThreadTrace::getInfo parameter");
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return false;
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}
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return true;
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}
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} // namespace gpu
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