a7086d5bee
Remove the CHIP name from the shader ISA and add wave_size(32) to make the same
shader can be used for both GFX9 and GFX10
Change-Id: I16ea72f87980c3d9c11298e20c06a0a073fe9a28
Signed-off-by: shaoyunl <shaoyun.liu@amd.com>
[ROCm/ROCR-Runtime commit: 78e754ca5b]
194 خطوط
6.1 KiB
C++
194 خطوط
6.1 KiB
C++
/*
|
|
* Copyright (C) 2015-2018 Advanced Micro Devices, Inc. All Rights Reserved.
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
|
* copy of this software and associated documentation files (the "Software"),
|
|
* to deal in the Software without restriction, including without limitation
|
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
|
* and/or sell copies of the Software, and to permit persons to whom the
|
|
* Software is furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
|
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
|
|
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
|
|
* OTHER DEALINGS IN THE SOFTWARE.
|
|
*
|
|
*/
|
|
|
|
#include "KFDCWSRTest.hpp"
|
|
#include "Dispatch.hpp"
|
|
|
|
static const char* iterate_isa_gfx8 = \
|
|
"\
|
|
shader iterate_isa\n\
|
|
asic(VI)\n\
|
|
type(CS)\n\
|
|
/*copy the parameters from scalar registers to vector registers*/\n\
|
|
v_mov_b32 v1, s1\n\
|
|
v_mov_b32 v2, s2\n\
|
|
v_mov_b32 v3, s3\n\
|
|
/*v0 stores the workitem ID inside the workgroup, use it to caculate the dest*/\n\
|
|
// v_lshlrev_b32 v0, 2, v0\n\
|
|
// v_add_u32 v2, vcc, v0, v2\n\
|
|
v_mov_b32 v0, s0\n\
|
|
flat_load_dword v4, v[0:1] slc /*load target iteration value*/\n\
|
|
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
|
|
v_mov_b32 v5, 0\n\
|
|
LOOP:\n\
|
|
v_add_u32 v5, vcc, 1, v5\n\
|
|
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
|
|
/*compare the result value (v5) to iteration value (v4), and jump if equal (i.e. if VCC is not zero after the comparison)*/\n\
|
|
v_cmp_lt_u32 vcc, v5, v4\n\
|
|
s_cbranch_vccnz LOOP\n\
|
|
flat_store_dword v[2,3], v5\n\
|
|
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
|
|
s_endpgm\n\
|
|
end\n\
|
|
";
|
|
|
|
//This shader can be used by gfx9 and gfx10
|
|
static const char* iterate_isa_gfx9 = \
|
|
"\
|
|
shader iterate_isa\n\
|
|
wave_size(32)\n\
|
|
type(CS)\n\
|
|
/*copy the parameters from scalar registers to vector registers*/\n\
|
|
v_mov_b32 v0, s0\n\
|
|
v_mov_b32 v1, s1\n\
|
|
v_mov_b32 v2, s2\n\
|
|
v_mov_b32 v3, s3\n\
|
|
flat_load_dword v4, v[0:1] slc /*load target iteration value*/\n\
|
|
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
|
|
v_mov_b32 v5, 0\n\
|
|
LOOP:\n\
|
|
v_add_co_u32 v5, vcc, 1, v5\n\
|
|
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
|
|
/*compare the result value (v5) to iteration value (v4), and jump if equal (i.e. if VCC is not zero after the comparison)*/\n\
|
|
v_cmp_lt_u32 vcc, v5, v4\n\
|
|
s_cbranch_vccnz LOOP\n\
|
|
flat_store_dword v[2,3], v5\n\
|
|
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
|
|
s_endpgm\n\
|
|
end\n\
|
|
";
|
|
|
|
|
|
/*
|
|
v[0:1] = target iteration value
|
|
v[2:3] = iterate result
|
|
*/
|
|
|
|
void KFDCWSRTest::SetUp() {
|
|
ROUTINE_START
|
|
|
|
KFDBaseComponentTest::SetUp();
|
|
|
|
m_pIsaGen = IsaGenerator::Create(m_FamilyId);
|
|
|
|
/* TODO: In the ISA, the workitem_id is not obtained as expected, so the destination cannot
|
|
* be set based on workitem_id. Set the wave_num to 1 for now as a workarpound.
|
|
* Will set it to 8 or even 256 in the future.
|
|
*/
|
|
wave_number = 1;
|
|
|
|
ROUTINE_END
|
|
}
|
|
|
|
void KFDCWSRTest::TearDown() {
|
|
ROUTINE_START
|
|
if (m_pIsaGen)
|
|
delete m_pIsaGen;
|
|
m_pIsaGen = NULL;
|
|
|
|
KFDBaseComponentTest::TearDown();
|
|
|
|
ROUTINE_END
|
|
}
|
|
|
|
/**
|
|
* KFDCWSRTest.BasicTest
|
|
*
|
|
* This test dispatches the loop_inc_isa shader and lets it run, ensuring its destination pointer gets incremented.
|
|
* It then triggers CWSR and ensures the shader stops running.
|
|
* It then resumes the shader, ensures that it's running again and terminates it.
|
|
*/
|
|
|
|
TEST_F(KFDCWSRTest, BasicTest) {
|
|
TEST_START(TESTPROFILE_RUNALL);
|
|
|
|
int defaultGPUNode = m_NodeInfo.HsaDefaultGPUNode();
|
|
|
|
if (m_FamilyId >= FAMILY_VI) {
|
|
HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
|
|
HsaMemoryBuffer iterateBuf(PAGE_SIZE, defaultGPUNode, true, false, false);
|
|
HsaMemoryBuffer resultBuf(PAGE_SIZE, defaultGPUNode, true, false, false);
|
|
|
|
unsigned int* iter = iterateBuf.As<unsigned int*>();
|
|
unsigned int* result = resultBuf.As<unsigned int*>();
|
|
const char *pIterateIsa;
|
|
|
|
if (m_FamilyId < FAMILY_AI)
|
|
pIterateIsa = iterate_isa_gfx8;
|
|
else
|
|
pIterateIsa = iterate_isa_gfx9;
|
|
|
|
m_pIsaGen->CompileShader(pIterateIsa, "iterate_isa", isaBuffer);
|
|
|
|
PM4Queue queue1, queue2;
|
|
|
|
ASSERT_SUCCESS(queue1.Create(defaultGPUNode));
|
|
|
|
Dispatch *dispatch1, *dispatch2;
|
|
|
|
dispatch1 = new Dispatch(isaBuffer);
|
|
dispatch2 = new Dispatch(isaBuffer);
|
|
|
|
dispatch1->SetArgs(&iter[0], &result[0]);
|
|
dispatch1->SetDim(wave_number, 1, 1);
|
|
dispatch2->SetArgs(&iter[1], &result[wave_number]);
|
|
dispatch2->SetDim(wave_number, 1, 1);
|
|
|
|
iter[0] = 40000000;
|
|
iter[1] = 20000000;
|
|
|
|
// Submit the shader, queue1
|
|
dispatch1->Submit(queue1);
|
|
// Create queue2 during queue1 still running will trigger the CWSR
|
|
ASSERT_SUCCESS(queue2.Create(defaultGPUNode));
|
|
// Submit the shader
|
|
dispatch2->Submit(queue2);
|
|
dispatch1->Sync();
|
|
dispatch2->Sync();
|
|
// Ensure all the waves complete as expected
|
|
int i;
|
|
for (i = 0 ; i < wave_number; ++i) {
|
|
if (result[i] != iter[0]) {
|
|
LOG() << "Dispatch 1, work item " << i << ' ' << result[i] << std::endl;
|
|
break;
|
|
}
|
|
if (result[i + wave_number] != iter[1]) {
|
|
LOG() << "Dispatch 2, work item " << i << ' ' << result[i] << std::endl;
|
|
break;
|
|
}
|
|
}
|
|
EXPECT_EQ(i, wave_number);
|
|
|
|
EXPECT_SUCCESS(queue1.Destroy());
|
|
EXPECT_SUCCESS(queue2.Destroy());
|
|
|
|
delete dispatch1;
|
|
delete dispatch2;
|
|
|
|
} else {
|
|
LOG() << "Skipping test: No CWSR present for family ID 0x" << m_FamilyId << "." << std::endl;
|
|
}
|
|
|
|
TEST_END
|
|
}
|