Files
rocm-systems/projects/rocr-runtime/tests/kfdtest/src/KFDCWSRTest.cpp
T
shaoyunl a7086d5bee KFDTest: Make shader compatiable for gfx9 and gfx10
Remove the CHIP name from the shader ISA and add wave_size(32) to make the same
shader can be  used for both  GFX9 and GFX10

Change-Id: I16ea72f87980c3d9c11298e20c06a0a073fe9a28
Signed-off-by: shaoyunl <shaoyun.liu@amd.com>


[ROCm/ROCR-Runtime commit: 78e754ca5b]
2019-07-30 10:56:19 -04:00

194 строки
6.1 KiB
C++

/*
* Copyright (C) 2015-2018 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "KFDCWSRTest.hpp"
#include "Dispatch.hpp"
static const char* iterate_isa_gfx8 = \
"\
shader iterate_isa\n\
asic(VI)\n\
type(CS)\n\
/*copy the parameters from scalar registers to vector registers*/\n\
v_mov_b32 v1, s1\n\
v_mov_b32 v2, s2\n\
v_mov_b32 v3, s3\n\
/*v0 stores the workitem ID inside the workgroup, use it to caculate the dest*/\n\
// v_lshlrev_b32 v0, 2, v0\n\
// v_add_u32 v2, vcc, v0, v2\n\
v_mov_b32 v0, s0\n\
flat_load_dword v4, v[0:1] slc /*load target iteration value*/\n\
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
v_mov_b32 v5, 0\n\
LOOP:\n\
v_add_u32 v5, vcc, 1, v5\n\
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
/*compare the result value (v5) to iteration value (v4), and jump if equal (i.e. if VCC is not zero after the comparison)*/\n\
v_cmp_lt_u32 vcc, v5, v4\n\
s_cbranch_vccnz LOOP\n\
flat_store_dword v[2,3], v5\n\
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
s_endpgm\n\
end\n\
";
//This shader can be used by gfx9 and gfx10
static const char* iterate_isa_gfx9 = \
"\
shader iterate_isa\n\
wave_size(32)\n\
type(CS)\n\
/*copy the parameters from scalar registers to vector registers*/\n\
v_mov_b32 v0, s0\n\
v_mov_b32 v1, s1\n\
v_mov_b32 v2, s2\n\
v_mov_b32 v3, s3\n\
flat_load_dword v4, v[0:1] slc /*load target iteration value*/\n\
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
v_mov_b32 v5, 0\n\
LOOP:\n\
v_add_co_u32 v5, vcc, 1, v5\n\
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
/*compare the result value (v5) to iteration value (v4), and jump if equal (i.e. if VCC is not zero after the comparison)*/\n\
v_cmp_lt_u32 vcc, v5, v4\n\
s_cbranch_vccnz LOOP\n\
flat_store_dword v[2,3], v5\n\
s_waitcnt vmcnt(0)&lgkmcnt(0)\n\
s_endpgm\n\
end\n\
";
/*
v[0:1] = target iteration value
v[2:3] = iterate result
*/
void KFDCWSRTest::SetUp() {
ROUTINE_START
KFDBaseComponentTest::SetUp();
m_pIsaGen = IsaGenerator::Create(m_FamilyId);
/* TODO: In the ISA, the workitem_id is not obtained as expected, so the destination cannot
* be set based on workitem_id. Set the wave_num to 1 for now as a workarpound.
* Will set it to 8 or even 256 in the future.
*/
wave_number = 1;
ROUTINE_END
}
void KFDCWSRTest::TearDown() {
ROUTINE_START
if (m_pIsaGen)
delete m_pIsaGen;
m_pIsaGen = NULL;
KFDBaseComponentTest::TearDown();
ROUTINE_END
}
/**
* KFDCWSRTest.BasicTest
*
* This test dispatches the loop_inc_isa shader and lets it run, ensuring its destination pointer gets incremented.
* It then triggers CWSR and ensures the shader stops running.
* It then resumes the shader, ensures that it's running again and terminates it.
*/
TEST_F(KFDCWSRTest, BasicTest) {
TEST_START(TESTPROFILE_RUNALL);
int defaultGPUNode = m_NodeInfo.HsaDefaultGPUNode();
if (m_FamilyId >= FAMILY_VI) {
HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
HsaMemoryBuffer iterateBuf(PAGE_SIZE, defaultGPUNode, true, false, false);
HsaMemoryBuffer resultBuf(PAGE_SIZE, defaultGPUNode, true, false, false);
unsigned int* iter = iterateBuf.As<unsigned int*>();
unsigned int* result = resultBuf.As<unsigned int*>();
const char *pIterateIsa;
if (m_FamilyId < FAMILY_AI)
pIterateIsa = iterate_isa_gfx8;
else
pIterateIsa = iterate_isa_gfx9;
m_pIsaGen->CompileShader(pIterateIsa, "iterate_isa", isaBuffer);
PM4Queue queue1, queue2;
ASSERT_SUCCESS(queue1.Create(defaultGPUNode));
Dispatch *dispatch1, *dispatch2;
dispatch1 = new Dispatch(isaBuffer);
dispatch2 = new Dispatch(isaBuffer);
dispatch1->SetArgs(&iter[0], &result[0]);
dispatch1->SetDim(wave_number, 1, 1);
dispatch2->SetArgs(&iter[1], &result[wave_number]);
dispatch2->SetDim(wave_number, 1, 1);
iter[0] = 40000000;
iter[1] = 20000000;
// Submit the shader, queue1
dispatch1->Submit(queue1);
// Create queue2 during queue1 still running will trigger the CWSR
ASSERT_SUCCESS(queue2.Create(defaultGPUNode));
// Submit the shader
dispatch2->Submit(queue2);
dispatch1->Sync();
dispatch2->Sync();
// Ensure all the waves complete as expected
int i;
for (i = 0 ; i < wave_number; ++i) {
if (result[i] != iter[0]) {
LOG() << "Dispatch 1, work item " << i << ' ' << result[i] << std::endl;
break;
}
if (result[i + wave_number] != iter[1]) {
LOG() << "Dispatch 2, work item " << i << ' ' << result[i] << std::endl;
break;
}
}
EXPECT_EQ(i, wave_number);
EXPECT_SUCCESS(queue1.Destroy());
EXPECT_SUCCESS(queue2.Destroy());
delete dispatch1;
delete dispatch2;
} else {
LOG() << "Skipping test: No CWSR present for family ID 0x" << m_FamilyId << "." << std::endl;
}
TEST_END
}