78f795476520e6da2b1b58deaa51da6eeff197e1
What Cuda refers to "linear texture memory" is the OpenCL equivalent of CL_MEM_OBJECT_IMAGE1D_BUFFER. For these types of allocations we should create a typed buffer instead of an image. Currently there is no check in the texture fetch functions as to what kind of SRD is written into the texture object, so any kind of incorrect programming will cause the TA to hang. Fortunately for us, every one writes correct code :) Change-Id: I80dab85a992f2c0754ebf303d40ac6b5e045c7c1
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