7d84abbc3b37edc72b0274ff68bbcee46630b555
On GPUs where EOP is handled in asic, the read_dispatch_id is not always
updated after each packet. Look for the first dispatch packet that needs
scratch memory before allocating scratch.
Change-Id: Ibf4b4b485f99bf2fabfe48e9609ca99111fdafbe
[ROCm/ROCR-Runtime commit: d90fbee9c4]
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