865a8d4d59
This reverts commit 321e497048.
151 linhas
6.9 KiB
C++
151 linhas
6.9 KiB
C++
/*
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***********************************************************************************************************************
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*
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* Copyright (c) 2024-2025 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************************************************************************/
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#pragma once
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#include "palTraceSession.h"
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namespace Pal
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{
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class IPlatform;
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class IQueue;
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class ICmdBuffer;
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class Device;
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}
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namespace GpuUtil
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{
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/// Supported render operations used to advance the trace
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enum RenderOp : Pal::uint8
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{
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RenderOpDraw = (1u << 0),
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RenderOpDispatch = (1u << 1)
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};
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/// Structure used to batch submit render operations on queue submission
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/// This struct should have a `*Count` field for each @ref RenderOp enumeration above
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struct RenderOpCounts
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{
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Pal::uint32 drawCount;
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Pal::uint32 dispatchCount;
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};
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constexpr Pal::uint32 RenderOpTraceControllerVersion = 4;
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constexpr char RenderOpTraceControllerName[] = "renderop";
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// =====================================================================================================================
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class RenderOpTraceController : public ITraceController
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{
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public:
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#if PAL_CLIENT_INTERFACE_MAJOR_VERSION < 896
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using RenderOp = GpuUtil::RenderOp;
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#endif
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RenderOpTraceController(Pal::IPlatform* pPlatform, Pal::IDevice* pDevice);
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virtual ~RenderOpTraceController();
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virtual const char* GetName() const override { return RenderOpTraceControllerName; }
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virtual Pal::uint32 GetVersion() const override { return RenderOpTraceControllerVersion; }
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virtual void OnConfigUpdated(DevDriver::StructuredValue* pJsonConfig) override;
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virtual Pal::Result OnTraceRequested() override;
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#if PAL_CLIENT_INTERFACE_MAJOR_VERSION >= 908
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virtual Pal::Result OnPreparationGpuWork(Pal::uint32 gpuIndex, Pal::ICmdBuffer** ppCmdBuf) override;
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#endif
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virtual Pal::Result OnBeginGpuWork(Pal::uint32 gpuIndex, Pal::ICmdBuffer** ppCmdBuffer) override;
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virtual Pal::Result OnEndGpuWork(Pal::uint32 gpuIndex, Pal::ICmdBuffer** ppCmdBuffer) override;
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virtual Pal::Result OnEndPostambleGpuWork(
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Pal::uint32 gpuIndex,
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Pal::ICmdBuffer** ppCmdBuffer) override;
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#if PAL_CLIENT_INTERFACE_MAJOR_VERSION < 896
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void RecordRenderOp(Pal::IQueue* pQueue, RenderOp renderOp);
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#endif
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void FinishTrace();
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// Cancel the trace currently in progress.
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virtual Pal::Result OnTraceCanceled() override;
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/// This function must be called by client drivers implementing the RenderOp controller.
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/// On every queue submission, this function is called with the cumulative counts of render operations
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/// recorded into that queue's command buffers.
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/// Based on the controller's internal mask, set by the user during trace configuration,
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/// the trace controller may advance its state.
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void RecordRenderOps(Pal::IQueue* pQueue, const RenderOpCounts& renderOpCounts);
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private:
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/// Controls whether the trace proceeds on absolute render op counts or relative
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enum class CaptureMode : Pal::uint8
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{
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Relative = 0, ///< Relative to when the trace request is received
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Absolute ///< Absolute render op index
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};
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Pal::Result AcceptTrace();
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Pal::Result BeginTrace();
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Pal::Result SubmitBeginTraceGpuWork() const;
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Pal::Result SubmitEndTraceGpuWork();
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Pal::Result SubmitEndPostambleGpuWork();
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Pal::Result WaitForTraceEndGpuWorkCompletion() const;
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Pal::Result CreateFence(Pal::IFence** ppFence) const;
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Pal::Result CreateCommandBuffer(bool traceEnd, Pal::ICmdBuffer** ppCmdBuf) const;
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Pal::Result CreateCmdAllocator();
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void OnRenderOpUpdated(Pal::uint64 countRecorded);
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void FreeResources();
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void AbortTrace();
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Pal::IPlatform* const m_pPlatform; // Platform associated with this TraceController
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Pal::IDevice* m_pDevice; // Device associated with this TraceController
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Pal::ICmdAllocator* m_pCmdAllocator; // Command allocator for the TraceController
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TraceSession* m_pTraceSession; // TraceSession owning this TraceController
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Pal::uint64 m_supportedGpuMask; // Bit mask of GPU indices that are capable of participating in the trace
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Pal::uint8 m_renderOpMask; // Bitmask of RenderOp modes, indicating which are accepted
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CaptureMode m_captureMode; // Modality for determining the starting renderop index of the trace
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Pal::uint64 m_renderOpCount; // The "global" count, incremented on every render op
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Pal::uint64 m_prepStartRenderOp; // Relative or absolute render op number indicating trace begin
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Pal::uint64 m_numPrepRenderOps; // Number of "warm-up" frames before the start frame
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Pal::uint64 m_captureRenderOpCount; // Number of frames to wait before ending the trace
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Pal::uint64 m_renderOpTraceAccepted; // The frame number when the trace was accepted
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Util::Mutex m_renderOpLock; // Lock over UpdateFrame/OnFrameUpdated
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Pal::IQueue* m_pQueue; // The queue being used to submit Begin/End GPU trace command buffers
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#if PAL_CLIENT_INTERFACE_MAJOR_VERSION >= 908
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Pal::ICmdBuffer* m_pCmdBufTracePrepare; // Command buffer for recording during the prep phase
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#endif
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Pal::ICmdBuffer* m_pCmdBufTraceBegin; // Command buffer to submit Trace Begin
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Pal::ICmdBuffer* m_pCmdBufTraceEnd; // Command buffer to submit Trace End
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Pal::ICmdBuffer* m_pCmdBufPostambleEnd; // Command buffer to submit Postamble End
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Pal::IFence* m_pFenceTraceEnd; // Fence to wait for Trace End command buffer completion
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Pal::IFence* m_pFencePostambleEnd; // Fence to wait for Postamble End command buffer completion
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};
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} // namespace GpuUtil
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