0ac0c9527d
Includes a simple AssembleShader test which loops through all shaders
for all supported targets, dispatching a RunAssemble call for each
shader.
Also adds extra safety on a couple shaders that only work on
gfx9/gfx90a.
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I3ca1c92136f3871eb62fcb9645694f22287aaeec
[ROCm/ROCR-Runtime commit: 7eeba830f8]
74 řádky
2.0 KiB
C++
74 řádky
2.0 KiB
C++
/*
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* Copyright (C) 2022 Advanced Micro Devices, Inc. All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#include "GoogleTestExtension.hpp"
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#include "KFDASMTest.hpp"
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#include "ShaderStore.hpp"
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#include "Assemble.hpp"
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void KFDASMTest::SetUp() {}
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void KFDASMTest::TearDown() {}
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static const std::vector<uint32_t> TargetList = {
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0x080001,
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0x080002,
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0x080003,
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0x080005,
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0x080100,
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0x090000,
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0x090002,
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0x090004,
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0x090006,
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0x090008,
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0x090009,
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0x09000a,
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0x09000c,
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0x0a0100,
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0x0a0101,
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0x0a0102,
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0x0a0103,
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0x0a0300,
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0x0a0301,
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0x0a0302,
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0x0a0303,
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0x0a0304,
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0x0a0305,
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0x0a0306,
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};
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TEST_F(KFDASMTest, AssembleShaders) {
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TEST_START(TESTPROFILE_RUNALL)
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for (auto &t : TargetList) {
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Assembler asmblr(t);
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LOG() << "Running ASM test for target " << asmblr.GetTargetAsic() << std::endl;
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for (auto &s : ShaderList) {
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EXPECT_SUCCESS(asmblr.RunAssemble(s));
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}
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}
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TEST_END
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}
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