a09fadecf2bb78e3522d5bd3c1be1c71f2f7d39c
Even though the runtime and driver texture object API is one to one, the structs used by these APIs are not. See hipResourceDesc vs HIP_RESOURCE_DESC differences. These differences are not trivial and most likely won't be able to handled by hipify, so we need new API entry points. Change-Id: Id4bcb1ad0ae15378dbdb5a2ed07e5ea30f320082
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