Files
rocm-systems/rocclr/runtime/device/gpu/gpudebugmanager.cpp
T
foreman fe098712df P4 to Git Change 1114420 by wchau@wchau_WINDOWS7_OCL on 2015/01/22 16:45:46
ECR #399840 - OpenCL Runtime HW Debug support development - set aclBinary & event in the pre-dispatch callback function

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudebugger.hpp#4 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudebugmanager.cpp#4 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.cpp#347 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpuvirtual.hpp#125 edit
2015-01-22 17:05:58 -05:00

365 строки
11 KiB
C++

/*******************************************************************************
*
* Copyright (c) 2014 Advanced Micro Devices, Inc. (unpublished)
*
* All rights reserved. This notice is intended as a precaution against
* inadvertent publication and does not imply publication or any waiver
* of confidentiality. The year included in the foregoing notice is the
* year of creation of the work.
*
******************************************************************************/
#include "gpudebugmanager.hpp"
#include "gpudevice.hpp"
#include "platform/commandqueue.hpp"
#include "device/device.hpp"
#include "device/gpu/gpumemory.hpp"
#include <iostream>
#include <sstream>
#include <fstream>
namespace gpu {
class VirtualGPU;
class Device;
class Memory;
/*
***************************************************************************
* Implementation of GPU Debug Manager class
***************************************************************************
*/
GpuDebugManager::GpuDebugManager(amd::Device* device)
: HwDebugManager(device)
, vGpu_(NULL)
, debugMessages_(0)
, addressWatch_(NULL)
, addressWatchSize_(0)
, oclEventHandle_(NULL)
{
// Initialize the exception info and the kernel execution mode
excpPolicy_.exceptionMask = 0x0;
excpPolicy_.waveAction = CL_DBG_WAVES_RESUME;
excpPolicy_.hostAction = CL_DBG_HOST_IGNORE;
excpPolicy_.waveMode = CL_DBG_WAVEMODE_BROADCAST;
execMode_.ui32All = 0;
rtTrapHandlerInfo_.trap_.trapHandler_ = NULL;
rtTrapHandlerInfo_.trap_.trapBuffer_ = NULL;
aqlPacket_ = (hsa_kernel_dispatch_packet_t *) NULL;
return;
}
GpuDebugManager::~GpuDebugManager()
{
if (NULL != addressWatch_) {
delete [] addressWatch_;
}
}
void
GpuDebugManager::executePreDispatchCallBack(void* aqlPacket,
void* toolInfo)
{
DebugToolInfo* info = reinterpret_cast<DebugToolInfo*>(toolInfo);
aqlPacket_ = reinterpret_cast<hsa_kernel_dispatch_packet_t*>(aqlPacket);
// Only if the pre-dispatch callback is set, will we update cache
// flush configuration and build the memory descriptor.
if (NULL != preDispatchCallBackFunc_) {
// Build the scratch memory descriptor
device()->gslCtx()->BuildScratchBufferResource(debugInfo_.scratchMemoryDescriptor_,
info->scratchAddress_,
info->scratchSize_);
// Build the global memory descriptor
device()->gslCtx()->BuildHeapBufferResource(debugInfo_.globalMemoryDescriptor_,
info->globalAddress_);
// // for invalidate cache (BuildEndOfKernelNotifyCommands)
// aqlPacket->release_fence_scope = 2;
aclBinary_ = reinterpret_cast<void*>(info->aclBinary_);
oclEventHandle_ = reinterpret_cast<void*>(as_cl(info->event_));
cl_device_id clDeviceId = as_cl(device_);
preDispatchCallBackFunc_(clDeviceId,
oclEventHandle_,
aqlPacket_,
aclBinary_,
deviceTrapInfo_,
preDispatchCallBackArgs_);
}
// Copy the various info set by the debugger/profiler to the tool info structure
setupTrapInformation(info);
}
void
GpuDebugManager::executePostDispatchCallBack()
{
if (NULL != postDispatchCallBackFunc_) {
cl_device_id clDeviceId = as_cl(device_);
postDispatchCallBackFunc_(clDeviceId,
aqlPacket_->completion_signal.handle,
postDispatchCallBackArgs_);
}
}
cl_int
GpuDebugManager::registerDebugger(amd::Context* context, uintptr_t messageStorage)
{
//! @todo: obtain the global mutex of HW debug to make sure only one debugger process exist
if (!device()->settings().enableHwDebug_) {
LogError("debugmanager: Register debugger error - HW DEBUG is not enable");
return CL_DEBUGGER_REGISTER_FAILURE_AMD;
}
// first time register - set the message storage, flush queue and enable hw debug
if (!isRegistered()) {
debugMessages_ = messageStorage;
dbgMsgBufferReady_ = true;
isRegistered_ = false;
}
context_ = context;
return CL_SUCCESS;
}
void
GpuDebugManager::unregisterDebugger()
{
if (isRegistered()) {
//! @todo: release the global mutex of HW debug
// reset the debugger registration flag
isRegistered_ = false;
dbgMsgBufferReady_ = false;
context_ = NULL;
}
}
cl_int
GpuDebugManager::registerDebuggerOnQueue(device::VirtualDevice* vDevice)
{
if (!isMsgBufferReady()) {
return CL_DEBUGGER_REGISTER_FAILURE_AMD;
}
if (isRegistered()) { // The debugger has already been registered,
return CL_SUCCESS; // nothing to be done
}
VirtualGPU* vGpu = reinterpret_cast<gpu::VirtualGPU*>(vDevice);
// populate the fields in the debugMessages structure used by the GPU exception notification
if (vGpu->RegisterHwDebugger(debugMessages_)) {
vGpu_ = vGpu;
isRegistered_ = true;
return CL_SUCCESS;
}
return CL_DEBUGGER_REGISTER_FAILURE_AMD;
}
void
GpuDebugManager::flushCache(uint32_t mask)
{
HwDbgGpuCacheMask cacheMask(mask);
device()->xferQueue()->flushCuCaches(cacheMask);
}
void
GpuDebugManager::setupTrapInformation(DebugToolInfo* toolInfo)
{
toolInfo->scratchAddress_ = 0;
toolInfo->scratchSize_ = 0;
toolInfo->globalAddress_ = 0;
toolInfo->sqPerfcounterEnable_ = false;
// Set up trap related info in the kernel info structure to be
// used in the kernel dispatch.
toolInfo->exceptionMask_ = excpPolicy_.exceptionMask;
toolInfo->gpuSingleStepMode_ = execMode_.gpuSingleStepMode;
toolInfo->monitorMode_ = execMode_.monitorMode;
// The order of these three bits is determined by the definition
// of the register COMPUTE_DISPATCH_INITIATOR
toolInfo->cacheDisableMask_ = ((execMode_.disableL1Scalar << 2)
| (execMode_.disableL2Cache << 1)
| (execMode_.disableL1Vector));
toolInfo->reservedCuNum_ = execMode_.reservedCuNum;
toolInfo->trapHandler_ =
as_amd(reinterpret_cast<cl_mem>(deviceTrapInfo_[kDebugTrapHandlerLocation]));
toolInfo->trapBuffer_ =
as_amd(reinterpret_cast<cl_mem>(deviceTrapInfo_[kDebugTrapBufferLocation]));
}
void
GpuDebugManager::getPacketAmdInfo(
const void* aqlCodeInfo,
void* packetInfo) const
{
const AqlCodeInfo* codeInfo =
reinterpret_cast<const AqlCodeInfo*>(aqlCodeInfo);
const amd_kernel_code_t* hostAqlCode = codeInfo->aqlCode_;
PacketAmdInfo* packet =
reinterpret_cast<PacketAmdInfo*>(packetInfo);
const amd_kernel_code_t* akc = hostAqlCode;
packet->numberOfSgprs_ = akc->wavefront_sgpr_count;
packet->numberOfVgprs_ = akc->workitem_vgpr_count;
// use mapped kernel_object_address for host accessing of ISA buffer
packet->pointerToIsaBuffer_ = (char*) (hostAqlCode) +
akc->kernel_code_entry_byte_offset;
packet->scratchBufferWaveOffset_ =
akc->debug_wavefront_private_segment_offset_sgpr;
packet->sizeOfIsaBuffer_ = codeInfo->aqlCodeSize_;
packet->sizeOfStaticGroupMemory_ = akc->workgroup_group_segment_byte_size;
// The trap_reserved_vgpr_index will be 4 less the original
// This value must be used only by the debugger
packet->trapReservedVgprIndex_ = akc->workitem_vgpr_count - NumberReserveVgprs;
}
DebugEvent
GpuDebugManager::createDebugEvent(
const bool autoReset)
{
if (!isRegistered()) {
LogError("debugmanager: Failed to flush cache - hw debug is not available");
return 0;
}
// create the event object
osEventHandle shaderEvent = osEventCreate(!autoReset);
// event object has been created, set the initial state
if (shaderEvent != 0) {
osEventReset(shaderEvent); // initial state is non-signaled
if (vGpu_->ExceptionNotification(shaderEvent)) {
isRegistered_ = true;
return shaderEvent;
}
}
return 0;
}
cl_int
GpuDebugManager::waitDebugEvent(
DebugEvent pEvent,
uint32_t timeOut) const
{
if (osEventTimedWait(pEvent, timeOut)) {
return CL_SUCCESS;
}
else {
return CL_EVENT_TIMEOUT_AMD;
}
}
void
GpuDebugManager::destroyDebugEvent(DebugEvent* pEvent)
{
osEventDestroy(*pEvent);
*pEvent = 0;
vGpu_->ExceptionNotification(0);
}
void
GpuDebugManager::wavefrontControl(
uint32_t waveAction,
uint32_t waveMode,
uint32_t trapId,
void* waveAddr) const
{
device()->gslCtx()->executeSqCommand(waveAction, waveMode, trapId, waveAddr);
}
void
GpuDebugManager::setAddressWatch(
uint32_t numWatchPoints,
void** watchAddress,
uint64_t* watchMask,
uint64_t* watchMode,
DebugEvent* event)
{
size_t requiredSize = numWatchPoints * sizeof(HwDbgAddressWatch);
// previously allocated size is not big enough, allocate new memory
if (addressWatchSize_ < requiredSize) {
if (NULL != addressWatch_) { // free the smaller address watch storage
delete [] addressWatch_;
}
addressWatch_ = new HwDbgAddressWatch[numWatchPoints];
addressWatchSize_ = requiredSize;
}
// fill in the address watch structure
memset(addressWatch_, 0, addressWatchSize_);
for (uint32_t i = 0; i < numWatchPoints; i++)
{
amd::Memory* watchMem = as_amd(reinterpret_cast<cl_mem>(watchAddress[i]));
Memory* watchMemAddress = device()->getGpuMemory(watchMem);
addressWatch_[i].watchAddress_ = reinterpret_cast<void*>(watchMemAddress->vmAddress());
addressWatch_[i].watchMask_ = watchMask[i];
addressWatch_[i].watchMode_ = (cl_dbg_address_watch_mode_amd) watchMode[i];
addressWatch_[i].event_ = (0 != event) ? event[i] : 0;
}
// setup the watch addresses
device()->gslCtx()->setAddressWatch(numWatchPoints, (void*) addressWatch_);
}
void
GpuDebugManager::setGlobalMemory(
amd::Memory* memObj,
uint32_t offset,
void* srcPtr,
uint32_t size)
{
gpu::Memory* globalMem = device()->getGpuMemory(memObj);
address mappedMem = static_cast<address>(globalMem->map(NULL,0));
assert(mappedMem != 0);
void* dest_ptr = reinterpret_cast<void*>(mappedMem + offset);
memcpy(dest_ptr, srcPtr, size);
globalMem->unmap(NULL);
}
} // namespace gpu