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rocm-systems/rocclr/runtime/platform/command.hpp
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foreman 90c15d9f06 P4 to Git Change 1082378 by lmoriche@lmoriche_opencl_dev on 2014/09/29 17:08:11
ECR #304775 - Replace amd::Atomic with std::atomic

	Pre-checkin: http://ocltc.amd.com:8111/viewModification.html?modId=40639&personal=true&buildTypeId=&tab=vcsModificationBuilds&show_all_builds=true

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/os/os_posix.cpp#38 edit
... //depot/stg/opencl/drivers/opencl/runtime/os/os_win32.cpp#40 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/command.cpp#64 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/command.hpp#73 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/memory.cpp#108 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/memory.hpp#86 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/runtime.cpp#33 edit
... //depot/stg/opencl/drivers/opencl/runtime/thread/monitor.hpp#6 edit
... //depot/stg/opencl/drivers/opencl/runtime/thread/semaphore.cpp#6 edit
... //depot/stg/opencl/drivers/opencl/runtime/thread/semaphore.hpp#6 edit
... //depot/stg/opencl/drivers/opencl/runtime/utils/util.hpp#10 edit
2014-09-29 17:38:55 -04:00

1562 строки
46 KiB
C++

//
// Copyright 2010 Advanced Micro Devices, Inc. All rights reserved.
//
/*! \file command.hpp
* \brief Declarations for Event, Command and HostQueue objects.
*
* \author Laurent Morichetti (laurent.morichetti@amd.com)
* \date October 2008
*/
#ifndef COMMAND_HPP_
#define COMMAND_HPP_
#include "top.hpp"
#include "thread/monitor.hpp"
#include "thread/thread.hpp"
#include "platform/agent.hpp"
#include "platform/object.hpp"
#include "platform/context.hpp"
#include "platform/ndrange.hpp"
#include "platform/kernel.hpp"
#include "device/device.hpp"
#include "utils/concurrent.hpp"
#include "platform/memory.hpp"
#include "CL/cl_ext.h"
#include <algorithm>
#include <atomic>
#include <functional>
#include <vector>
namespace amd {
/*! \addtogroup Runtime
* @{
*
* \addtogroup Commands Event, Commands and Command-Queue
* @{
*/
class Command;
class HostQueue;
/*! \brief Encapsulates the status of a command.
*
* \details An event object encapsulates the status of a Command
* it is associated with and can be used to synchronize operations
* in a Context.
*/
class Event : public RuntimeObject
{
typedef void (CL_CALLBACK * CallBackFunction)(
cl_event event, cl_int command_exec_status, void *user_data);
struct CallBackEntry : public HeapObject
{
struct CallBackEntry* next_; //!< the next entry in the callback list.
std::atomic<CallBackFunction> callback_; //!< callback function pointer.
void* data_; //!< user data passed to the callback function.
cl_int status_; //!< execution status triggering the callback.
CallBackEntry(cl_int status, CallBackFunction callback, void* data) :
callback_(callback), data_(data), status_(status)
{ }
};
public:
typedef std::vector<Event*> EventWaitList;
private:
Monitor lock_;
SharedReference<Context> context_; //!< context associated with this event.
std::atomic<CallBackEntry*> callbacks_; //!< linked list of callback entries.
volatile cl_int status_; //!< current execution status.
std::atomic_flag notified_; //!< Command queue was notified
protected:
static const EventWaitList nullWaitList;
struct ProfilingInfo
{
ProfilingInfo(bool enabled = false) : enabled_(enabled)
{
if (enabled) {
queued_ = 0ULL;
submitted_ = 0ULL;
start_ = 0ULL;
end_ = 0ULL;
}
}
uint64_t queued_;
uint64_t submitted_;
uint64_t start_;
uint64_t end_;
const bool enabled_;
} profilingInfo_;
//! Construct a new event in the given \a context.
Event(Context& context);
//! Construct a new event associated to the given command \a queue.
Event(HostQueue& queue);
//! Destroy the event.
virtual ~Event();
//! Release the resources associated with this event.
virtual void releaseResources() { }
//! Record the profiling info for the given change of \a status.
// If the given \a timeStamp is 0 and profiling is enabled,
// use the current host clock time instead.
uint64_t recordProfilingInfo(cl_int status, uint64_t timeStamp = 0);
//! Process the callbacks for the given \a status change.
void processCallbacks(cl_int status) const;
public:
//! Return the context for this event.
Context& context() { return context_(); }
const Context& context() const { return context_(); }
//! Return the command this event is associated with.
inline Command& command();
inline const Command& command() const;
//! Return the profiling info.
const ProfilingInfo& profilingInfo() const { return profilingInfo_; }
//! Return this command's execution status.
cl_int status() const { return status_; }
//! Insert the given \a callback into the callback stack.
bool setCallback(cl_int status, CallBackFunction callback, void* data);
/*! \brief Set the event status.
*
* \details If the status becomes CL_COMPLETE, notify all threads
* awaiting this command's completion. If the given \a timeStamp is 0
* and profiling is enabled, use the current host clock time instead.
*
* \see amd::Event::awaitCompletion
*/
bool setStatus(cl_int status, uint64_t timeStamp = 0);
//! Signal all threads waiting on this event.
void signal()
{
ScopedLock lock(lock_);
lock_.notifyAll();
}
/*! \brief Suspend the current thread until the status of the Command
* associated with this event changes to CL_COMPLETE. Return true if the
* command successfully completed.
*/
virtual bool awaitCompletion();
/*! \brief Notifies current command queue about execution status
*/
bool notifyCmdQueue();
//! RTTI internal implementation
virtual ObjectType objectType() const {return ObjectTypeEvent;}
};
/*! \brief An operation that is submitted to a command queue.
*
* %Command is the abstract base type of all OpenCL operations
* submitted to a HostQueue for execution. Classes derived from
* %Command must implement the submit() function.
*
*/
class Command : public Event
{
private:
//! The command queue this command is enqueue into. NULL if not yet enqueue.
HostQueue* queue_;
//! Next GPU command in the queue list
Command* next_;
const cl_command_type type_; //!< This command's OpenCL type.
volatile cl_int exception_; //!< The first raised exception.
void* data_;
protected:
//! The Events that need to complete before this command is submitted.
EventWaitList eventWaitList_;
//! Construct a new command of the given OpenCL type.
Command(
HostQueue& queue,
cl_command_type type,
const EventWaitList& eventWaitList = nullWaitList);
//! Construct a new command of the given OpenCL type.
Command(Context& context, cl_command_type type) :
Event(context), queue_(NULL), next_(NULL), type_(type),
exception_(0), data_(NULL), eventWaitList_(nullWaitList)
{ }
//! Destroy the command object.
virtual ~Command();
bool terminate() {
if (Agent::shouldPostEventEvents() && type() != 0) {
Agent::postEventFree(as_cl(static_cast<Event*>(this)));
}
return true;
}
public:
//! Return the queue this command is enqueued into.
HostQueue* queue() const { return queue_; }
//! Enqueue this command into the associated command queue.
void enqueue();
//! Return the event encapsulating this command's status.
const Event& event() const { return *this; }
Event& event() { return *this; }
//! Return the list of events this command needs to wait on before dispatch
const EventWaitList& eventWaitList() const { return eventWaitList_; }
//! Return this command's OpenCL type.
cl_command_type type() const { return type_; }
//! Return the first raised exception or 0 if none.
cl_int exception() const { return exception_; }
//! Set the exception for this command.
void setException(cl_int exception) { exception_ = exception; }
//! Return the opaque, device specific data for this command.
void* data() const { return data_; }
//! Set the opaque, device specific data for this command.
void setData(void* data) { data_ = data; }
/*! \brief The execution engine for this command.
*
* \details All derived class must implement this virtual function.
*
* \note This function will execute in the command queue thread.
*/
virtual void submit(device::VirtualDevice& device) = 0;
//! Release the resources associated with this event.
virtual void releaseResources();
//! Set the next GPU command
void setNext(Command* next) { next_ = next; }
//! Get the next GPU command
Command* getNext() const { return next_; }
};
class UserEvent : public Command
{
public:
UserEvent(Context& context) : Command(context, CL_COMMAND_USER) {
setStatus(CL_SUBMITTED);
}
virtual void submit(device::VirtualDevice& device) {
ShouldNotCallThis();
}
};
class ClGlEvent : public Command
{
private:
bool waitForFence();
public:
ClGlEvent(Context& context) : Command(context, CL_COMMAND_GL_FENCE_SYNC_OBJECT_KHR) {
setStatus(CL_SUBMITTED);
}
virtual void submit(device::VirtualDevice& device) {
ShouldNotCallThis();
}
bool awaitCompletion() {
return waitForFence();
}
};
inline Command&
Event::command()
{
return *static_cast<Command*>(this);
}
inline const Command&
Event::command() const
{
return *static_cast<const Command*>(this);
}
class Kernel;
class NDRangeContainer;
//! A memory command that holds a single memory object reference.
//
class OneMemoryArgCommand : public Command
{
protected:
Memory* memory_;
public:
OneMemoryArgCommand(
HostQueue& queue,
cl_command_type type,
const EventWaitList& eventWaitList,
Memory& memory) :
Command(queue, type, eventWaitList), memory_(&memory) {
memory_->retain();
}
virtual void releaseResources() {
memory_->release();
DEBUG_ONLY(memory_ = NULL);
Command::releaseResources();
}
bool validateMemory();
};
//! A memory command that holds a single memory object reference.
//
class TwoMemoryArgsCommand : public Command
{
protected:
Memory* memory1_;
Memory* memory2_;
public:
TwoMemoryArgsCommand(
HostQueue& queue,
cl_command_type type,
const EventWaitList& eventWaitList,
Memory& memory1, Memory& memory2) :
Command(queue, type, eventWaitList),
memory1_(&memory1), memory2_(&memory2) {
memory1_->retain();
memory2_->retain();
}
virtual void releaseResources() {
memory1_->release();
memory2_->release();
DEBUG_ONLY(memory1_ = memory2_ = NULL);
Command::releaseResources();
}
bool validateMemory();
};
/*! \brief A generic read memory command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translation. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*
* @todo Find a cleaner way of merging the row and slice pitch concepts at this level.
*
*/
class ReadMemoryCommand : public OneMemoryArgCommand
{
private:
Coord3D origin_; //!< Origin of the region to read.
Coord3D size_; //!< Size of the region to read.
void* hostPtr_; //!< The host pointer destination.
size_t rowPitch_; //!< Row pitch (for image operations)
size_t slicePitch_; //!< Slice pitch (for image operations)
BufferRect bufRect_; //!< Buffer rectangle information
BufferRect hostRect_; //!< Host memory rectangle information
public:
//! Construct a new ReadMemoryCommand
ReadMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin,
Coord3D size, void* hostPtr,
size_t rowPitch = 0, size_t slicePitch = 0) :
OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin), size_(size), hostPtr_(hostPtr),
rowPitch_(rowPitch), slicePitch_(slicePitch)
{
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
//! Construct a new ReadMemoryCommand
ReadMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin,
Coord3D size, void* hostPtr,
const BufferRect& bufRect,
const BufferRect& hostRect)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory)
, origin_(origin)
, size_(size)
, hostPtr_(hostPtr)
, rowPitch_(0)
, slicePitch_(0)
, bufRect_(bufRect)
, hostRect_(hostRect)
{
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) {
device.submitReadMemory(*this);
}
//! Return the memory object to read from.
Memory& source() const { return *memory_; }
//! Return the host memory to write to
void* destination() const { return hostPtr_; }
//! Return the origin of the region to read
const Coord3D& origin() const { return origin_; }
//! Return the size of the region to read
const Coord3D& size() const { return size_; }
//! Return the row pitch
size_t rowPitch() const { return rowPitch_; }
//! Return the slice pitch
size_t slicePitch() const { return slicePitch_; }
//! Return the buffer rectangle information
const BufferRect& bufRect() const { return bufRect_; }
//! Return the host rectangle information
const BufferRect& hostRect() const { return hostRect_; }
//! Return true if the entire memory object is read.
bool isEntireMemory() const;
};
/*! \brief A generic write memory command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translations. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*/
class WriteMemoryCommand : public OneMemoryArgCommand
{
private:
Coord3D origin_; //!< Origin of the region to write to.
Coord3D size_; //!< Size of the region to write to.
const void* hostPtr_; //!< The host pointer source.
size_t rowPitch_; //!< Row pitch (for image operations)
size_t slicePitch_; //!< Slice pitch (for image operations)
BufferRect bufRect_; //!< Buffer rectangle information
BufferRect hostRect_; //!< Host memory rectangle information
public:
WriteMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin,
Coord3D size, const void* hostPtr,
size_t rowPitch = 0, size_t slicePitch = 0) :
OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin), size_(size), hostPtr_(hostPtr),
rowPitch_(rowPitch), slicePitch_(slicePitch)
{
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
WriteMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory, Coord3D origin,
Coord3D size, const void* hostPtr,
const BufferRect& bufRect,
const BufferRect& hostRect)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
origin_(origin), size_(size), hostPtr_(hostPtr),
rowPitch_(0), slicePitch_(0),
bufRect_(bufRect), hostRect_(hostRect)
{
// Sanity checks
assert(hostPtr != NULL && "hostPtr cannot be null");
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) {
device.submitWriteMemory(*this);
}
//! Return the host memory to read from
const void* source() const { return hostPtr_; }
//! Return the memory object to write to.
Memory& destination() const { return *memory_; }
//! Return the region origin
const Coord3D& origin() const { return origin_; }
//! Return the region size
const Coord3D& size() const { return size_; }
//! Return the row pitch
size_t rowPitch() const { return rowPitch_; }
//! Return the slice pitch
size_t slicePitch() const { return slicePitch_; }
//! Return the buffer rectangle information
const BufferRect& bufRect() const { return bufRect_; }
//! Return the host rectangle information
const BufferRect& hostRect() const { return hostRect_; }
//! Return true if the entire memory object is written.
bool isEntireMemory() const;
};
/*! \brief A generic fill memory command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translations. Buffers
* are treated as 1D structures so origin_[0] and size_[0]
* are equivalent to offset_ and count_ respectively.
*/
class FillMemoryCommand : public OneMemoryArgCommand
{
public:
const static size_t MaxFillPatterSize = sizeof(cl_double16);
private:
Coord3D origin_; //!< Origin of the region to write to.
Coord3D size_; //!< Size of the region to write to.
char pattern_[MaxFillPatterSize]; //!< The fill pattern
size_t patternSize_; //!< Pattern size
public:
FillMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory,
const void* pattern, size_t patternSize,
Coord3D origin, Coord3D size)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory)
, origin_(origin)
, size_(size)
, patternSize_(patternSize)
{
// Sanity checks
assert(pattern != NULL && "pattern cannot be null");
assert(size.c[0] > 0 && "invalid");
memcpy(pattern_, pattern, patternSize);
}
virtual void submit(device::VirtualDevice& device) {
device.submitFillMemory(*this);
}
//! Return the pattern memory to fill with
const void* pattern() const { return reinterpret_cast<const void*>(pattern_); }
//! Return the pattern size
const size_t patternSize() const { return patternSize_; }
//! Return the memory object to write to.
Memory& memory() const { return *memory_; }
//! Return the region origin
const Coord3D& origin() const { return origin_; }
//! Return the region size
const Coord3D& size() const { return size_; }
//! Return true if the entire memory object is written.
bool isEntireMemory() const;
};
/*! \brief A generic copy memory command
*
* \details Used for both buffers and images. Backends are expected
* to handle any required translation. Buffers are treated
* as 1D structures so origin_[0] and size_[0] are
* equivalent to offset_ and count_ respectively.
*/
class CopyMemoryCommand : public TwoMemoryArgsCommand
{
private:
Coord3D srcOrigin_; //!< Origin of the source region.
Coord3D dstOrigin_; //!< Origin of the destination region.
Coord3D size_; //!< Size of the region to copy.
BufferRect srcRect_; //!< Source buffer rectangle information
BufferRect dstRect_; //!< Destination buffer rectangle information
public:
CopyMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& srcMemory, Memory& dstMemory,
Coord3D srcOrigin, Coord3D dstOrigin,
Coord3D size)
: TwoMemoryArgsCommand(
queue, cmdType, eventWaitList, srcMemory, dstMemory),
srcOrigin_(srcOrigin), dstOrigin_(dstOrigin), size_(size)
{
// Sanity checks
assert(size.c[0] > 0 && "invalid");
}
CopyMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& srcMemory, Memory& dstMemory,
Coord3D srcOrigin, Coord3D dstOrigin,
Coord3D size,
const BufferRect& srcRect,
const BufferRect& dstRect)
: TwoMemoryArgsCommand(
queue, cmdType, eventWaitList, srcMemory, dstMemory),
srcOrigin_(srcOrigin), dstOrigin_(dstOrigin), size_(size),
srcRect_(srcRect), dstRect_(dstRect)
{
// Sanity checks
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) {
device.submitCopyMemory(*this);
}
//! Return the host memory to read from
Memory& source() const { return *memory1_; }
//! Return the memory object to write to.
Memory& destination() const { return *memory2_; }
//! Return the source origin
const Coord3D& srcOrigin() const { return srcOrigin_; }
//! Return the offset in bytes in the destination.
const Coord3D& dstOrigin() const { return dstOrigin_; }
//! Return the number of bytes to copy.
const Coord3D& size() const { return size_; }
//! Return the source buffer rectangle information
const BufferRect& srcRect() const { return srcRect_; }
//! Return the destination buffer rectangle information
const BufferRect& dstRect() const { return dstRect_; }
//! Return true if the both memories are is read/written in their entirety.
bool isEntireMemory() const;
};
/*! \brief A generic map memory command. Makes a memory object accessible to the host.
*
* @todo:dgladdin Need to think more about how the pitch parameters operate in
* the context of unified buffer/image commands.
*/
class MapMemoryCommand: public OneMemoryArgCommand
{
private:
cl_map_flags mapFlags_; //!< Flags controlling the map.
bool blocking_; //!< True for blocking maps
Coord3D origin_; //!< Origin of the region to map.
Coord3D size_; //!< Size of the region to map.
public:
//! Construct a new MapMemoryCommand
MapMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory, cl_map_flags mapFlags,
bool blocking,
Coord3D origin, Coord3D size,
size_t* imgRowPitch = NULL,
size_t* imgSlicePitch = NULL) :
OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
mapFlags_(mapFlags), blocking_(blocking),
origin_(origin), size_(size)
{
// Sanity checks
assert(size.c[0] > 0 && "invalid");
}
virtual void submit(device::VirtualDevice& device) {
device.submitMapMemory(*this);
}
//! Read the memory object
Memory& memory() const { return *memory_; }
//! Read the map control flags
cl_map_flags mapFlags() const { return mapFlags_; }
//! Read the origin
const Coord3D& origin() const { return origin_; }
//! Read the size
const Coord3D& size() const { return size_; }
//! Read the blocking flag
bool blocking() const { return blocking_; }
//! Returns true if the entire memory object is mapped
bool isEntireMemory() const;
};
/*! \brief A generic unmap memory command.
*
* @todo:dgladdin Need to think more about how the pitch parameters operate in
* the context of unified buffer/image commands.
*/
class UnmapMemoryCommand: public OneMemoryArgCommand
{
private:
//! Host-space pointer that the object is currently mapped at
void* mapPtr_;
public:
//! Construct a new MapMemoryCommand
UnmapMemoryCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory, void* mapPtr) :
OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
mapPtr_(mapPtr)
{ }
virtual void submit(device::VirtualDevice& device) {
device.submitUnmapMemory(*this);
}
virtual void releaseResources();
//! Read the memory object
Memory& memory() const { return *memory_; }
//! Read the map pointer
void* mapPtr() const { return mapPtr_; }
};
/*! \brief Migrate memory objects command.
*
* \details Used for operations on both buffers and images. Backends
* are expected to handle any required translations.
*/
class MigrateMemObjectsCommand: public Command
{
private:
cl_mem_migration_flags migrationFlags_; //!< Migration flags
std::vector<amd::Memory*> memObjects_; //!< The list of memory objects
public:
//! Construct a new AcquireExtObjectsCommand
MigrateMemObjectsCommand(
HostQueue& queue,
cl_command_type type,
const EventWaitList& eventWaitList,
const std::vector<amd::Memory*>& memObjects,
cl_mem_migration_flags flags)
: Command(queue, type, eventWaitList)
, migrationFlags_(flags)
{
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects.begin(); itr != memObjects.end(); itr++) {
(*itr)->retain();
memObjects_.push_back(*itr);
}
}
virtual void submit(device::VirtualDevice& device) {
device.submitMigrateMemObjects(*this);
}
//! Release all resources associated with this command
void releaseResources() {
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects_.begin(); itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
//! Returns the migration flags
cl_mem_migration_flags migrationFlags() const { return migrationFlags_; }
//! Returns the number of memory objects in the command
cl_uint numMemObjects() const { return (cl_uint) memObjects_.size(); }
//! Returns a pointer to the memory objects
const std::vector<amd::Memory*>& memObjects() const { return memObjects_; }
bool validateMemory();
};
//! To execute a kernel on a specific device.
class NDRangeKernelCommand : public Command
{
private:
Kernel& kernel_;
NDRangeContainer sizes_;
address parameters_;
public:
//! Construct an ExecuteKernel command
NDRangeKernelCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
Kernel& kernel,
const NDRangeContainer& sizes);
virtual void submit(device::VirtualDevice& device) {
device.submitKernel(*this);
}
//! Release all resources associated with this command (
void releaseResources();
//! Return the kernel.
const Kernel& kernel() const { return kernel_; }
//! Return the parameters given to this kernel.
const_address parameters() const { return parameters_; }
//! Return the kernel NDRange.
const NDRangeContainer& sizes() const { return sizes_; }
//! Set the local work size.
void setLocalWorkSize(const NDRange& local) { sizes_.local() = local; }
cl_int validateMemory();
};
class NativeFnCommand : public Command
{
private:
void (CL_CALLBACK *nativeFn_)(void *);
char* args_;
size_t argsSize_;
std::vector<Memory*> memObjects_;
std::vector<size_t> memOffsets_;
public:
NativeFnCommand(
HostQueue& queue, const EventWaitList& eventWaitList,
void (CL_CALLBACK * nativeFn)(void*), const void* args, size_t argsSize,
size_t numMemObjs, const cl_mem* memObjs, const void** memLocs);
~NativeFnCommand() {
delete[] args_;
}
void releaseResources() {
std::for_each(memObjects_.begin(), memObjects_.end(),
std::mem_fun(&Memory::release));
Command::releaseResources();
}
virtual void submit(device::VirtualDevice& device) {
device.submitNativeFn(*this);
}
cl_int invoke();
};
class Marker : public Command
{
public:
//! Create a new Marker
Marker(
HostQueue& queue, bool userVisible,
const EventWaitList& eventWaitList = nullWaitList, const Event* waitingEvent = NULL)
: Command(queue, userVisible ? CL_COMMAND_MARKER : 0, eventWaitList)
, waitingEvent_(waitingEvent)
{ }
//! The actual command implementation.
virtual void submit(device::VirtualDevice& device) {
device.submitMarker(*this);
}
const Event* waitingEvent() const { return waitingEvent_; }
private:
const Event* waitingEvent_; //!< Waiting event associated with the marker
};
/*! \brief Maps CL objects created from external ones and syncs the contents (blocking).
*
*/
class ExtObjectsCommand: public Command
{
private:
std::vector<amd::Memory*> memObjects_; //!< The list of Memory based classes
public:
//! Construct a new AcquireExtObjectsCommand
ExtObjectsCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
cl_uint num_objects,
const std::vector<amd::Memory*>& memoryObjects,
cl_command_type type) :
Command(queue, type, eventWaitList)
{
for(std::vector<amd::Memory*>::const_iterator itr = memoryObjects.begin();
itr != memoryObjects.end(); itr++) {
(*itr)->retain();
memObjects_.push_back(*itr);
}
}
//! Release all resources associated with this command
void releaseResources() {
for(std::vector<amd::Memory*>::const_iterator itr = memObjects_.begin();
itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
//! Get number of GL objects
cl_uint getNumObjects() {return (cl_uint) memObjects_.size();}
//! Get pointer to GL object list
const std::vector<amd::Memory*>& getMemList() const {return memObjects_;}
bool validateMemory();
virtual bool processGLResource(device::Memory * mem) = 0 ;
};
class AcquireExtObjectsCommand: public ExtObjectsCommand
{
public:
//! Construct a new AcquireExtObjectsCommand
AcquireExtObjectsCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
cl_uint num_objects,
const std::vector<amd::Memory*>& memoryObjects,
cl_command_type type) :
ExtObjectsCommand(queue, eventWaitList, num_objects,
memoryObjects, type)
{
}
virtual void submit(device::VirtualDevice& device) {
device.submitAcquireExtObjects(*this);
}
virtual bool processGLResource(device::Memory * mem);
};
class ReleaseExtObjectsCommand: public ExtObjectsCommand
{
public:
//! Construct a new ReleaseExtObjectsCommand
ReleaseExtObjectsCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
cl_uint num_objects,
const std::vector<amd::Memory*>& memoryObjects,
cl_command_type type) :
ExtObjectsCommand(queue, eventWaitList, num_objects,
memoryObjects, type)
{
}
virtual void submit(device::VirtualDevice& device) {
device.submitReleaseExtObjects(*this);
}
virtual bool processGLResource(device::Memory * mem);
};
class PerfCounterCommand : public Command
{
public:
typedef std::vector<PerfCounter*> PerfCounterList;
enum State
{
Begin = 0, //!< Issue a begin command
End = 1 //!< Issue an end command
};
//! Construct a new PerfCounterCommand
PerfCounterCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
const PerfCounterList& counterList,
State state)
: Command(queue, 0, eventWaitList)
, counterList_(counterList)
, state_(state)
{ }
//! Gets the number of PerfCounter objects
size_t getNumCounters() const { return counterList_.size(); }
//! Gets the list of all counters
const PerfCounterList& getCounters() const { return counterList_; }
//! Gets the performance counter state
State getState() const { return state_; }
//! Process the command on the device queue
virtual void submit(device::VirtualDevice& device) {
device.submitPerfCounter(*this);
}
private:
PerfCounterList counterList_; //!< The list of performance counters
State state_; //!< State of the issued command
};
/*! \brief Thread Trace memory objects command.
*
* \details Used for bindig memory objects to therad trace mechanism.
*/
class ThreadTraceMemObjectsCommand: public Command
{
public:
//! Construct a new ThreadTraceMemObjectsCommand
ThreadTraceMemObjectsCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
size_t numMemoryObjects,
const cl_mem* memoryObjects,
size_t sizeMemoryObject,
ThreadTrace& threadTrace,
cl_command_type type) :
Command(queue, type, eventWaitList),
sizeMemObjects_(sizeMemoryObject),
threadTrace_(threadTrace)
{
memObjects_.resize(numMemoryObjects);
for (size_t i = 0; i < numMemoryObjects; ++i) {
Memory* obj = as_amd(memoryObjects[i]);
obj->retain();
memObjects_[i] = obj;
}
}
//! Release all resources associated with this command
void releaseResources() {
for(std::vector<amd::Memory*>::const_iterator itr = memObjects_.begin();
itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
//! Get number of CL memory objects
cl_uint getNumObjects() {return (cl_uint) memObjects_.size();}
//! Get pointer to CL memory object list
const std::vector<amd::Memory*>& getMemList() const {return memObjects_;}
//! Submit command to bind memory object to the Thread Trace mechanism
virtual void submit(device::VirtualDevice& device) {
device.submitThreadTraceMemObjects(*this);
}
//! Return the thread trace object.
ThreadTrace& getThreadTrace() const { return threadTrace_; }
//! Get memory object size
const size_t getMemoryObjectSize() const {return sizeMemObjects_;}
//! Validate memory bound to the thread thrace
bool validateMemory();
private:
std::vector<amd::Memory*> memObjects_; //!< The list of memory objects,bound to the thread trace
size_t sizeMemObjects_; //!< The size of each memory object from memObjects_ list (all memory objects have the smae size)
ThreadTrace& threadTrace_; //!< The Thread Trace object
};
/*! \brief Thread Trace command.
*
* \details Used for issue begin/end/pause/resume for therad trace object.
*/
class ThreadTraceCommand : public Command
{
private:
void *threadTraceConfig_;
public:
enum State
{
Begin = 0, //!< Issue a begin command
End = 1, //!< Issue an end command
Pause = 2, //!< Issue a pause command
Resume = 3 //!< Issue a resume command
};
//! Construct a new PerfCounterCommand
ThreadTraceCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
const void *threadTraceConfig,
ThreadTrace& threadTrace,
State state,
cl_command_type type)
: Command(queue, type, eventWaitList)
, threadTrace_(threadTrace)
, state_(state)
{
const unsigned int size = *static_cast<const unsigned int*>(threadTraceConfig);
threadTraceConfig_ = static_cast<void*>(new char[size]);
if (threadTraceConfig_) {
memcpy(threadTraceConfig_, threadTraceConfig, size);
}
}
//! Get the thread trace object
ThreadTrace& getThreadTrace() const { return threadTrace_; }
//! Get the thread trace command state
State getState() const { return state_; }
//! Process the command on the device queue
virtual void submit(device::VirtualDevice& device) {
device.submitThreadTrace(*this);
}
// Accessor methods
void* threadTraceConfig() const { return threadTraceConfig_; }
private:
ThreadTrace& threadTrace_; //!< The list of performance counters
State state_; //!< State of the issued command
};
#if cl_amd_open_video
class RunVideoProgramCommand: public OneMemoryArgCommand
{
private:
//! Store pointer to video data structure
void* videoData_;
public:
//! Construct a new AcquireExtObjectsCommand
RunVideoProgramCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
void* videoData,
Memory& memory,
cl_command_type cmdType)
: OneMemoryArgCommand(queue, cmdType, eventWaitList, memory)
, videoData_(NULL)
{
unsigned int size = *static_cast<unsigned int*>(videoData);
videoData_ = static_cast<void*>(new char[size]);
if (videoData_) {
memcpy(videoData_, videoData, size);
}
}
virtual ~RunVideoProgramCommand()
{
if (videoData_) delete[] static_cast<char*>(videoData_);
}
virtual void submit(device::VirtualDevice& device) {
device.submitRunVideoProgram(*this);
}
// Accessor methods
void* videoData() const { return videoData_; }
//! Read the memory object
Memory& memory() const { return *memory_; }
};
class SetVideoSessionCommand: public Command
{
public:
enum Operation {
CloseSession,
ConfigTypePictureControl,
ConfigTypeRateControl,
ConfigTypeMotionEstimation,
ConfigTypeRDO,
SendEncodeConfig,
GetDeviceCapVCE,
EncodeQueryTaskDescription,
ReleaseOutputResource
};
//! Construct a new SetVideoSessionCommand
SetVideoSessionCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
Operation oper,
void* paramValue = 0
)
: Command(queue, 0, eventWaitList)
, oper_(oper)
, paramValue_(paramValue)
, numBuffers_(0)
, paramValue2_(NULL)
{
}
//! Construct a new SetVideoSessionCommand
SetVideoSessionCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
Operation oper,
void* paramValue,
uint numBuffers
)
: Command(queue, 0, eventWaitList)
, oper_(oper)
, paramValue_(paramValue)
, numBuffers_(numBuffers)
, paramValue2_(NULL)
{
}
//! Construct a new SetVideoSessionCommand
SetVideoSessionCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
Operation oper,
uint numBuffers,
void* paramValue,
uint* paramValue2
)
: Command(queue, 0, eventWaitList)
, oper_(oper)
, paramValue_(paramValue)
, numBuffers_(numBuffers)
, paramValue2_(paramValue2)
{
}
virtual ~SetVideoSessionCommand()
{
}
virtual void submit(device::VirtualDevice& device) {
device.submitSetVideoSession(*this);
}
// Accessor methods
Operation operation() const { return oper_; }
void* paramValue() const { return paramValue_; }
uint* paramValue2() const { return paramValue2_; }
uint numBuffers() const { return numBuffers_; }
private:
Operation oper_; //!< Video session operation
void* paramValue_; //!< Store pointer to parameter data
uint numBuffers_; //!<
uint* paramValue2_; //!< Store pointer to parameter data
};
#endif // cl_amd_open_video
class SignalCommand:public OneMemoryArgCommand
{
private:
cl_uint markerValue_;
cl_ulong markerOffset_;
public:
SignalCommand(
HostQueue& queue,
cl_command_type cmdType,
const EventWaitList& eventWaitList,
Memory& memory,
cl_uint value,
cl_ulong offset = 0):
OneMemoryArgCommand(queue, cmdType, eventWaitList, memory),
markerValue_(value),
markerOffset_(offset)
{
}
virtual void submit(device::VirtualDevice& device)
{
device.submitSignal(*this);
}
const cl_uint markerValue() {return markerValue_;}
Memory& memory() {return *memory_;}
const cl_ulong markerOffset() {return markerOffset_;}
};
class MakeBuffersResidentCommand: public Command
{
private:
std::vector<amd::Memory*> memObjects_;
cl_bus_address_amd* busAddresses_;
public:
MakeBuffersResidentCommand(
HostQueue& queue,
cl_command_type type,
const EventWaitList& eventWaitList,
const std::vector<amd::Memory*>& memObjects,
cl_bus_address_amd* busAddr)
: Command(queue, type, eventWaitList),
busAddresses_(busAddr)
{
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects.begin(); itr != memObjects.end(); itr++) {
(*itr)->retain();
memObjects_.push_back(*itr);
}
}
virtual void submit(device::VirtualDevice& device)
{
device.submitMakeBuffersResident(*this);
}
void releaseResources()
{
std::vector<amd::Memory*>::const_iterator itr;
for (itr = memObjects_.begin(); itr != memObjects_.end(); itr++) {
(*itr)->release();
}
Command::releaseResources();
}
bool validateMemory();
const std::vector<amd::Memory*>& memObjects() const { return memObjects_; }
cl_bus_address_amd* busAddress() const {return busAddresses_;}
};
//! A deallocation command used to free SVM or system pointers.
class SvmFreeMemoryCommand : public Command
{
public:
typedef void (CL_CALLBACK *freeCallBack)
(cl_command_queue, cl_uint, void**, void*);
private:
std::vector<void*> svmPointers_; //!< List of pointers to deallocate
freeCallBack pfnFreeFunc_; //!< User-defined deallocation callback
void* userData_; //!< Data passed to user-defined callback
public:
SvmFreeMemoryCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
cl_uint numSvmPointers,
void** svmPointers,
freeCallBack pfnFreeFunc,
void* userData) :
Command(queue, CL_COMMAND_SVM_FREE, eventWaitList),
//! We copy svmPointers since it can be reused/deallocated after
// command creation
svmPointers_(svmPointers, svmPointers + numSvmPointers),
pfnFreeFunc_(pfnFreeFunc),
userData_(userData) { }
virtual void releaseResources() { Command::releaseResources(); }
virtual void submit(device::VirtualDevice& device)
{
device.submitSvmFreeMemory(*this);
}
std::vector<void*>& svmPointers() { return svmPointers_; }
freeCallBack pfnFreeFunc() const { return pfnFreeFunc_; }
void* userData() const { return userData_; }
};
//! A copy command where the origin and destination memory locations are SVM
// pointers.
class SvmCopyMemoryCommand : public Command
{
private:
void* dst_; //!< Destination pointer
const void* src_; //!< Source pointer
size_t srcSize_; //!< Size (in bytes) of the source buffer
public:
SvmCopyMemoryCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
void* dst,
const void* src,
size_t srcSize) :
Command(queue, CL_COMMAND_SVM_MEMCPY, eventWaitList),
dst_(dst),
src_(src),
srcSize_(srcSize) { }
virtual void releaseResources() { Command::releaseResources(); }
virtual void submit(device::VirtualDevice& device)
{
device.submitSvmCopyMemory(*this);
}
void* dst() const { return dst_; }
const void* src() const { return src_; }
size_t srcSize() const { return srcSize_; }
};
//! A fill command where the pattern and destination memory locations are SVM
// pointers.
class SvmFillMemoryCommand : public Command
{
private:
void* dst_; //!< Destination pointer
char pattern_[FillMemoryCommand::MaxFillPatterSize]; //!< The fill pattern
size_t patternSize_; //!< Pattern size
size_t times_; //!< Number of times to fill the
// destination buffer with the source buffer
public:
SvmFillMemoryCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
void* dst,
const void* pattern,
size_t patternSize,
size_t size) :
Command(queue, CL_COMMAND_SVM_MEMFILL, eventWaitList),
dst_(dst),
patternSize_(patternSize),
times_(size / patternSize)
{
assert(amd::isMultipleOf(size, patternSize));
//! We copy the pattern buffer since it can be reused/deallocated after
// command creation
memcpy(pattern_, pattern, patternSize);
}
virtual void releaseResources() { Command::releaseResources(); }
virtual void submit(device::VirtualDevice& device)
{
device.submitSvmFillMemory(*this);
}
void* dst() const { return dst_; }
const char* pattern() const { return pattern_; }
size_t patternSize() const { return patternSize_; }
size_t times() const { return times_; }
};
/*! \brief A map memory command where the pointer to be mapped is a SVM shared
* buffer
*/
class SvmMapMemoryCommand : public Command
{
private:
Memory* svmMem_; //!< the pointer to the amd::Memory object corresponding the svm pointer mapped
Coord3D size_; //!< the map size
Coord3D origin_; //!< the origin of the mapped svm pointer shift from the beginning of svm space allocated
cl_map_flags flags_; //!< map flags
public:
SvmMapMemoryCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
Memory* svmMem,
const size_t size,
const size_t offset,
cl_map_flags flags) :
Command(queue, CL_COMMAND_SVM_MAP, eventWaitList),
svmMem_(svmMem),
size_(size),
origin_(offset),
flags_(flags)
{
}
virtual void releaseResources() { Command::releaseResources(); }
virtual void submit(device::VirtualDevice& device)
{
device.submitSvmMapMemory(*this);
}
Memory* getSvmMem() const {return svmMem_;}
Coord3D size() const {return size_;}
cl_map_flags mapFlags() const {return flags_;}
Coord3D origin() const {return origin_;}
bool isEntireMemory() const;
};
/*! \brief An unmap memory command where the unmapped pointer is a SVM shared
* buffer
*/
class SvmUnmapMemoryCommand : public Command
{
private:
Memory* svmMem_; //!< the pointer to the amd::Memory object corresponding the svm pointer mapped
public:
SvmUnmapMemoryCommand(
HostQueue& queue,
const EventWaitList& eventWaitList,
Memory* svmMem) :
Command(queue, CL_COMMAND_SVM_UNMAP, eventWaitList),
svmMem_(svmMem)
{}
virtual void releaseResources() { Command::releaseResources(); }
virtual void submit(device::VirtualDevice& device)
{
device.submitSvmUnmapMemory(*this);
}
Memory* getSvmMem() const {return svmMem_;}
};
/*! @}
* @}
*/
} // namespace amd
#endif /*COMMAND_HPP_*/