Files
rocm-systems/rocclr/runtime/platform/context.hpp
T
foreman 37a837dc8f P4 to Git Change 1094476 by xcui@merged_opencl_jxcwin on 2014/11/06 14:39:20
EPR #406328 - removed the customSVMallocator from runtime, and also changed the name of customSvmAllocDevice to svmAllocDevice, because we don't use custom svm allocator for devices.
	precheckin testing:
	http://ocltc.amd.com:8111/viewModification.html?modId=43040&personal=true&buildTypeId=&tab=vcsModificationBuilds&show_all_builds=true
	code review:
	http://ocltc.amd.com/reviews/r/6222/

Affected files ...

... //depot/stg/opencl/drivers/opencl/runtime/device/cpu/cpusettings.cpp#29 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/device.cpp#171 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#232 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpusettings.cpp#293 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/hsa/hsasettings.cpp#36 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/context.cpp#33 edit
... //depot/stg/opencl/drivers/opencl/runtime/platform/context.hpp#23 edit
2014-11-06 15:47:27 -05:00

202 lines
6.3 KiB
C++

//
// Copyright (c) 2008 Advanced Micro Devices, Inc. All rights reserved.
//
#ifndef CONTEXT_HPP_
#define CONTEXT_HPP_
#include "top.hpp"
#include "device/device.hpp"
#include "platform/object.hpp"
#include "platform/agent.hpp"
#include <vector>
#include <map>
namespace amd {
/*! \addtogroup Runtime
* @{
*
* \addtogroup Contexts
* @{
*/
class GLFunctions;
class DeviceQueue;
class Context : public RuntimeObject
{
std::vector<Device*> devices_;
public:
enum Flags
{
GLDeviceKhr = 1<<0, //!< GL
D3D10DeviceKhr = 1<<1, //!< D3D10
OfflineDevices = 1<<2, //!< Offline devices
CommandIntercept = 1<<3, //!< Command intercept
D3D11DeviceKhr = 1<<4, //!< D3D11
InteropUserSync = 1<<5, //!< Interop user sync enabled
D3D9DeviceKhr = 1<<6, //!< d3d9 device
D3D9DeviceEXKhr = 1<<7, //!< d3d9EX device
D3D9DeviceVAKhr = 1<<8, //!< d3d9VA device
};
//! Context info structure
struct Info
{
uint flags_; //!< Context info flags
intptr_t type_; //!< Context type
void* hDev_; //!< Device object reference
void* hCtx_; //!< Context object reference
size_t propertiesSize_;//!< Size of the original properties in bytes
cl_int (CL_CALLBACK * commandIntercept_)(cl_event, cl_int *);
};
struct DeviceQueueInfo
{
DeviceQueue* defDeviceQueue_; //!< Default device queue
uint deviceQueueCnt_; //!< The number of device queues
DeviceQueueInfo(): defDeviceQueue_(NULL), deviceQueueCnt_(0) {}
};
private:
// Copying a Context is not allowed
Context(const Context&);
Context& operator = (const Context&);
protected:
bool terminate() {
if (Agent::shouldPostContextEvents()) {
Agent::postContextFree(as_cl(this));
}
return true;
}
//! Context destructor
~Context();
public:
/*! \brief Helper function to check the context properties and initialize
* context info structure
*
* \return An errcode if invalid, CL_SUCCESS if valid
*/
static int checkProperties(
const cl_context_properties* properties, //!< Properties
Info* info //!< Info structure
);
//! Default constructor
Context(
const std::vector<Device*>& devices, //!< List of all devices
const Info& info //!< Context info structure
);
//! Compare two Context instances.
bool operator == (const Context& rhs) const { return this == &rhs; }
bool operator != (const Context& rhs) const { return !(*this == rhs); }
/*! Creates the context
*
* \return An errcode if runtime fails the context creation,
* CL_SUCCESS otherwise
*/
int create(
const intptr_t* properties //!< Original context properties
);
/**
* Allocate host memory using either a custom device allocator or a generic
* OS allocator
*
* @param size Allocation size, in bytes
* @param alignment Desired alignment, in bytes
* @param atomics The buffer should support platform (SVM) atomics
*/
void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
/**
* Release host memory
* @param ptr Pointer allocated using ::hostAlloc. If the pointer has been
* allocated elsewhere, the behavior is undefined
*/
void hostFree(void* ptr) const;
/**
* Allocate SVM buffer
*
* @param size Allocation size, in bytes
* @param alignment Desired alignment, in bytes
* @param flags The flags to create a svm space
*/
void* svmAlloc(size_t size, size_t alignment, cl_svm_mem_flags flags = CL_MEM_READ_WRITE);
/**
* Release SVM buffer
* @param ptr Pointer allocated using ::svmAlloc. If the pointer has been
* allocated elsewhere, the behavior is undefined
*/
void svmFree(void* ptr) const;
//! Return the devices associated with this context.
const std::vector<Device*>& devices() const { return devices_; }
//! Return the SVM capable devices associated with this context.
const std::vector<Device*>& svmDevices() const { return svmAllocDevice_; }
//! Returns true if the given device is associated with this context.
bool containsDevice(const Device* device) const;
//! Returns the context info structure
const Info& info() const { return info_; }
//! Returns a pointer to the original properties
const cl_context_properties* properties() const { return properties_; }
//! Returns a pointer to the OpenGL context
GLFunctions* glenv() const { return glenv_; }
//! RTTI internal implementation
virtual ObjectType objectType() const { return ObjectTypeContext; }
//! Returns context lock for the serialized access to the context
Monitor& lock() { return ctxLock_; }
//! Returns TRUE if runtime succesfully added a device queue
DeviceQueue* defDeviceQueue(const Device& dev) const;
//! Returns TRUE if runtime succesfully added a device queue
bool isDevQueuePossible(const Device& dev);
//! Returns TRUE if runtime succesfully added a device queue
void addDeviceQueue(
const Device& dev, //!< Device object
DeviceQueue* queue, //!< Device queue
bool defDevQueue //!< Added device queue will be the default queue
);
//! Removes a device queue from the list of queues
void removeDeviceQueue(
const Device& dev, //!< Device object
DeviceQueue* queue //!< Device queue
);
private:
const Info info_; //!< Context info structure
cl_context_properties* properties_; //!< Original properties
GLFunctions* glenv_; //!< OpenGL context
Device* customHostAllocDevice_; //!< Device responsible for host allocations
std::vector<Device*> svmAllocDevice_; //!< Devices can support SVM allocations
std::map<const Device*, DeviceQueueInfo> deviceQueues_; //!< Device queues mapping
Monitor ctxLock_; //!< Lock for the context access
};
/*! @}
* @}
*/
} // namespace amd
#endif /*CONTEXT_HPP_*/