87eaccaf59
Change-Id: I4e29001812e2310680c6c24028667eb560194e87
128 righe
4.7 KiB
C++
128 righe
4.7 KiB
C++
/*
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Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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*/
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#include <hip_test_common.hh>
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#include <hip_test_checkers.hh>
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// Texture reference for 3D texture
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texture<float, hipTextureType3D, hipReadModeElementType> texf;
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texture<int, hipTextureType3D, hipReadModeElementType> texi;
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texture<char, hipTextureType3D, hipReadModeElementType> texc;
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template <typename T>
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__global__ void simpleKernel3DArray(T* outputData, int width,
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int height, int depth) {
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#if !defined(__HIP_NO_IMAGE_SUPPORT) || !__HIP_NO_IMAGE_SUPPORT
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for (int i = 0; i < depth; i++) {
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for (int j = 0; j < height; j++) {
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for (int k = 0; k < width; k++) {
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if (std::is_same<T, float>::value)
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outputData[i*width*height + j*width + k] = tex3D(texf, k, j, i);
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else if (std::is_same<T, int>::value)
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outputData[i*width*height + j*width + k] = tex3D(texi, k, j, i);
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else if (std::is_same<T, char>::value)
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outputData[i*width*height + j*width + k] = tex3D(texc, k, j, i);
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}
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}
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}
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#endif
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}
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template <typename T>
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static void runSimpleTexture3D_Check(int width, int height, int depth,
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texture<T, hipTextureType3D, hipReadModeElementType> *tex) {
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unsigned int size = width * height * depth * sizeof(T);
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T* hData = reinterpret_cast<T*>(malloc(size));
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REQUIRE(hData != nullptr);
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memset(hData, 0, size);
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for (int i = 0; i < depth; i++) {
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for (int j = 0; j < height; j++) {
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for (int k = 0; k < width; k++) {
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hData[i*width*height + j*width +k] = i*width*height + j*width + k;
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}
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}
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}
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// Allocate array and copy image data
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hipChannelFormatDesc channelDesc = hipCreateChannelDesc<T>();
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hipArray *arr;
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HIP_CHECK(hipMalloc3DArray(&arr, &channelDesc,
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make_hipExtent(width, height, depth), hipArrayDefault));
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hipMemcpy3DParms myparms{};
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myparms.srcPos = make_hipPos(0, 0, 0);
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myparms.dstPos = make_hipPos(0, 0, 0);
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myparms.srcPtr = make_hipPitchedPtr(hData, width * sizeof(T), width, height);
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myparms.dstArray = arr;
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myparms.extent = make_hipExtent(width, height, depth);
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myparms.kind = hipMemcpyHostToDevice;
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HIP_CHECK(hipMemcpy3D(&myparms));
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// set texture parameters
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tex->addressMode[0] = hipAddressModeWrap;
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tex->addressMode[1] = hipAddressModeWrap;
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tex->filterMode = hipFilterModePoint;
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tex->normalized = false;
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// Bind the array to the texture
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HIP_CHECK(hipBindTextureToArray(*tex, arr, channelDesc));
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// Allocate device memory for result
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T* dData = nullptr;
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HIP_CHECK(hipMalloc(&dData, size));
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REQUIRE(dData != nullptr);
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hipLaunchKernelGGL(simpleKernel3DArray, dim3(1, 1, 1), dim3(1, 1, 1),
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0, 0, dData, width, height, depth);
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HIP_CHECK(hipDeviceSynchronize());
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// Allocate mem for the result on host side
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T *hOutputData = reinterpret_cast<T*>(malloc(size));
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REQUIRE(hOutputData != nullptr);
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memset(hOutputData, 0, size);
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// copy result from device to host
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HIP_CHECK(hipMemcpy(hOutputData, dData, size, hipMemcpyDeviceToHost));
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HipTest::checkArray(hData, hOutputData, width, height, depth);
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HIP_CHECK(hipFree(dData));
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HIP_CHECK(hipFreeArray(arr));
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free(hData);
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free(hOutputData);
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}
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TEST_CASE("Unit_hipSimpleTexture3D_Check_DataTypes") {
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#if HT_AMD
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int imageSupport{};
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HIP_CHECK(hipDeviceGetAttribute(&imageSupport,
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hipDeviceAttributeImageSupport, 0));
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if (!imageSupport) {
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INFO("Texture is not supported on the device. Test is skipped");
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return;
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}
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#endif
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for ( int i = 1; i < 25; i++ ) {
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runSimpleTexture3D_Check<float>(i, i, i, &texf);
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runSimpleTexture3D_Check<int>(i+1, i, i, &texi);
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runSimpleTexture3D_Check<char>(i, i+1, i, &texc);
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}
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}
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