Files
rocm-systems/rocclr/runtime/device/gpu/gpudevice.hpp
T
foreman 1a7008f29b P4 to Git Change 1702079 by jujiang@JJ-OCL-w8 on 2018/11/02 16:01:11
SWDEV-155310 - Request for OpenCL extension function to set stable pstate

Affected files ...

... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_context.cpp#60 edit
... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_profile_amd.cpp#5 edit
... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_profile_amd.h#3 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#324 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#600 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.hpp#170 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.cpp#115 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#35 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.cpp#102 edit
... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.hpp#32 edit
2018-11-02 16:09:59 -04:00

579 строки
20 KiB
C++

//
// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
//
#ifndef GPU_HPP_
#define GPU_HPP_
#include "top.hpp"
#include "device/device.hpp"
#include "platform/command.hpp"
#include "platform/program.hpp"
#include "platform/perfctr.hpp"
#include "platform/threadtrace.hpp"
#include "platform/memory.hpp"
#include "utils/concurrent.hpp"
#include "thread/thread.hpp"
#include "thread/monitor.hpp"
#include "device/gpu/gpuvirtual.hpp"
#include "device/gpu/gpumemory.hpp"
#include "device/gpu/gpudefs.hpp"
#include "device/gpu/gpusettings.hpp"
#include "device/gpu/gpuappprofile.hpp"
#include "acl.h"
#include "vaminterface.h"
/*! \addtogroup GPU
* @{
*/
//! GPU Device Implementation
namespace gpu {
//! A nil device object
class NullDevice : public amd::Device {
protected:
static aclCompiler* compiler_;
static aclCompiler* hsaCompiler_;
public:
aclCompiler* amdilCompiler() const { return compiler_; }
aclCompiler* hsaCompiler() const { return hsaCompiler_; }
aclCompiler* compiler() const { return hsaCompiler_; }
Compiler* binCompiler() const { return amdilCompiler(); }
static bool init(void);
//! Construct a new identifier
NullDevice();
//! Creates an offline device with the specified target
bool create(CALtarget target //!< GPU device identifier
);
//! Instantiate a new virtual device
virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL) {
return NULL;
}
//! Create the device program.
virtual device::Program* createProgram(amd::option::Options* options = NULL);
//! Just returns NULL for the dummy device
virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; }
//! Sampler object allocation
virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
device::Sampler** sampler //!< device sampler object
) const {
ShouldNotReachHere();
return true;
}
//! Just returns NULL for the dummy device
virtual device::Memory* createView(
amd::Memory& owner, //!< Owner memory object
const device::Memory& parent //!< Parent device memory object for the view
) const {
return NULL;
}
//! Acquire external graphics API object in the host thread
//! Needed for OpenGL objects on CPU device
virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) {
return true;
}
virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly) {
return true;
}
//! Releases non-blocking map target memory
virtual void freeMapTarget(amd::Memory& mem, void* target) {}
CALtarget calTarget() const { return calTarget_; }
const AMDDeviceInfo* hwInfo() const { return hwInfo_; }
//! Empty implementation on Null device
virtual bool globalFreeMemory(size_t* freeMemory) const { return false; }
//! Get GPU device settings
const gpu::Settings& settings() const { return reinterpret_cast<gpu::Settings&>(*settings_); }
virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
cl_svm_mem_flags flags, void* svmPtr) const {
return NULL;
}
virtual void svmFree(void* ptr) const { return; }
virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput) { return true; }
protected:
bool usePal() const {
return (calTarget_ == CAL_TARGET_GREENLAND || calTarget_ == CAL_TARGET_RAVEN ||
calTarget_ == CAL_TARGET_RAVEN2 || calTarget_ >= CAL_TARGET_VEGA12);
}
//! Answer the question: "Should HSAIL Program be created?",
//! based on the given options.
bool isHsailProgram(amd::option::Options* options = NULL);
//! Fills OpenCL device info structure
void fillDeviceInfo(const CALdeviceattribs& calAttr, //!< CAL device attributes info
const gslMemInfo& memInfo, //!< GSL mem info
size_t maxTextureSize, //!< Maximum texture size supported in HW
uint numComputeRings, //!< Number of compute rings
uint numComputeRingsRT //!< Number of RT compute rings
);
CALtarget calTarget_; //!< GPU device identifier
const AMDDeviceInfo* hwInfo_; //!< Device HW info structure
};
//! Forward declarations
class Command;
class Device;
class GpuCommand;
class Heap;
class HeapBlock;
class Program;
class Kernel;
class Memory;
class Resource;
class VirtualDevice;
class PrintfDbg;
class ThreadTrace;
#ifndef CL_FILTER_NONE
#define CL_FILTER_NONE 0x1142
#endif
class Sampler : public device::Sampler {
public:
//! Constructor
Sampler(const Device& dev) : dev_(dev) {}
//! Default destructor for the device memory object
virtual ~Sampler();
//! Creates a device sampler from the OCL sampler state
bool create(uint32_t oclSamplerState //!< OCL sampler state
);
//! Creates a device sampler from the OCL sampler state
bool create(const amd::Sampler& owner //!< AMD sampler object
);
const void* hwState() const { return hwState_; }
private:
//! Disable default copy constructor
Sampler& operator=(const Sampler&);
//! Disable operator=
Sampler(const Sampler&);
const Device& dev_; //!< Device object associated with the sampler
address hwState_; //!< GPU HW state (\todo legacy path)
};
//! A GPU device ordinal (physical GPU device)
class Device : public NullDevice, public CALGSLDevice {
public:
class Heap : public amd::EmbeddedObject {
public:
//! The size of a heap element in bytes
static const size_t ElementSize = 4;
//! The type of a heap element in bytes
static const cmSurfFmt ElementType = CM_SURF_FMT_R32I;
Heap() : resource_(NULL), baseAddress_(0) {}
bool create(Device& device //!< GPU device object
);
//! Gets the GPU resource associated with the global heap
const Memory& resource() const { return *resource_; }
//! Returns the base virtual address of the heap
uint64_t baseAddress() const { return baseAddress_; }
protected:
Memory* resource_; //!< GPU resource referencing the heap memory
uint64_t baseAddress_; //!< Virtual heap base address
};
//! Locks any access to the virtual GPUs
class ScopedLockVgpus : public amd::StackObject {
public:
//! Default constructor
ScopedLockVgpus(const Device& dev);
//! Destructor
~ScopedLockVgpus();
private:
const Device& dev_; //! Device object
};
//! Interop emulation flags
enum InteropEmulationFlags {
D3D10Device = 0x00000001,
GLContext = 0x00000002,
};
class Engines : public amd::EmbeddedObject {
public:
//! Default constructor
Engines() : numComputeRings_(0), numComputeRingsRT_(0), numDmaEngines_(0) {
memset(desc_, 0xff, sizeof(desc_));
}
//! Creates engine descriptor for this class
void create(uint num, gslEngineDescriptor* desc, uint maxNumComputeRings);
//! Gets engine type mask
uint getMask(gslEngineID id) const { return (1 << id); }
//! Gets a descriptor for the requested engines
uint getRequested(uint engines, gslEngineDescriptor* desc) const;
//! Returns the number of available compute rings
uint numComputeRings() const { return numComputeRings_; }
//! Returns the number of available real time compute rings
uint numComputeRingsRT() const { return numComputeRingsRT_; }
//! Returns the number of available DMA engines
uint numDMAEngines() const { return numDmaEngines_; }
private:
uint numComputeRings_;
uint numComputeRingsRT_;
uint numDmaEngines_;
gslEngineDescriptor desc_[GSL_ENGINEID_MAX]; //!< Engine descriptor
};
//! Transfer buffers
class XferBuffers : public amd::HeapObject {
public:
static const size_t MaxXferBufListSize = 8;
//! Default constructor
XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize)
: type_(type), bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {}
//! Default destructor
~XferBuffers();
//! Creates the xfer buffers object
bool create();
//! Acquires an instance of the transfer buffers
Memory& acquire();
//! Releases transfer buffer
void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer
Memory& buffer //!< Transfer buffer for release
);
//! Returns the buffer's size for transfer
size_t bufSize() const { return bufSize_; }
private:
//! Disable copy constructor
XferBuffers(const XferBuffers&);
//! Disable assignment operator
XferBuffers& operator=(const XferBuffers&);
//! Get device object
const Device& dev() const { return gpuDevice_; }
Resource::MemoryType type_; //!< The buffer's type
size_t bufSize_; //!< Staged buffer size
std::list<Memory*> freeBuffers_; //!< The list of free buffers
amd::Atomic<uint> acquiredCnt_; //!< The total number of acquired buffers
amd::Monitor lock_; //!< Staged buffer acquire/release lock
const Device& gpuDevice_; //!< GPU device object
};
struct ScratchBuffer : public amd::HeapObject {
uint regNum_; //!< The number of used scratch registers
Memory* memObj_; //!< Memory objects for scratch buffers
uint64_t offset_; //!< Offset from the global scratch store
uint64_t size_; //!< Scratch buffer size on this queue
//! Default constructor
ScratchBuffer() : regNum_(0), memObj_(NULL), offset_(0), size_(0) {}
//! Default constructor
~ScratchBuffer();
//! Destroys memory objects
void destroyMemory();
};
class SrdManager : public amd::HeapObject {
public:
SrdManager(const Device& dev, uint srdSize, uint bufSize)
: dev_(dev),
numFlags_(bufSize / (srdSize * MaskBits)),
srdSize_(srdSize),
bufSize_(bufSize) {}
~SrdManager();
//! Allocates a new SRD slot for a resource
uint64_t allocSrdSlot(address* cpuAddr);
//! Frees a SRD slot
void freeSrdSlot(uint64_t addr);
// Fills the memory list for VidMM KMD
void fillResourceList(std::vector<const Memory*>& memList);
private:
//! Disable copy constructor
SrdManager(const SrdManager&);
//! Disable assignment operator
SrdManager& operator=(const SrdManager&);
struct Chunk {
Memory* buf_;
uint* flags_;
Chunk() : buf_(NULL), flags_(NULL) {}
};
static const uint MaskBits = 32;
const Device& dev_; //!< GPU device for the chunk manager
amd::Monitor ml_; //!< Global lock for the SRD manager
std::vector<Chunk> pool_; //!< Pool of SRD buffers
uint numFlags_; //!< Total number of flags in array
uint srdSize_; //!< SRD size
uint bufSize_; //!< Buffer size that holds SRDs
};
//! Initialise the whole GPU device subsystem (CAL init, device enumeration, etc).
static bool init();
//! Shutdown the whole GPU device subsystem (CAL shutdown).
static void tearDown();
//! Construct a new physical GPU device
Device();
//! Initialise a device (i.e. all parts of the constructor that could
//! potentially fail)
bool create(CALuint ordinal, //!< GPU device ordinal index. Starts from 0
CALuint numOfDevices //!< number of GPU devices in the system
);
//! Destructor for the physical GPU device
virtual ~Device();
//! Instantiate a new virtual device
device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL);
//! Memory allocation
virtual device::Memory* createMemory(amd::Memory& owner //!< abstraction layer memory object
) const;
//! Sampler object allocation
virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
device::Sampler** sampler //!< device sampler object
) const;
//! Allocates a view object from the device memory
virtual device::Memory* createView(
amd::Memory& owner, //!< Owner memory object
const device::Memory& parent //!< Parent device memory object for the view
) const;
//! Create the device program.
virtual device::Program* createProgram(amd::option::Options* options = NULL);
//! Attempt to bind with external graphics API's device/context
virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly);
//! Attempt to unbind with external graphics API's device/context
virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
bool validateOnly);
//! Validates kernel before execution
virtual bool validateKernel(const amd::Kernel& kernel, //!< AMD kernel object
const device::VirtualDevice* vdev);
virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput);
//! Retrieves information about free memory on a GPU device
virtual bool globalFreeMemory(size_t* freeMemory) const;
//! Returns a GPU memory object from AMD memory object
gpu::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object
) const;
//! Gets the GPU resource associated with the global heap
const Memory& globalMem() const { return heap_.resource(); }
//! Gets the device context object
amd::Context& context() const { return *context_; }
//! Gets the global heap object
const Heap& heap() const { return heap_; }
//! Gets the memory object for the dummy page
amd::Memory* dummyPage() const { return dummyPage_; }
amd::Monitor& lockAsyncOps() const { return *lockAsyncOps_; }
//! Returns the lock object for the virtual gpus list
amd::Monitor* vgpusAccess() const { return vgpusAccess_; }
//! Returns the number of virtual GPUs allocated on this device
uint numOfVgpus() const { return numOfVgpus_; }
uint numOfVgpus_; //!< The number of virtual GPUs (lock protected)
typedef std::vector<VirtualGPU*> VirtualGPUs;
//! Returns the list of all virtual GPUs running on this device
const VirtualGPUs& vgpus() const { return vgpus_; }
VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
//! Scratch buffer allocation
gpu::Memory* createScratchBuffer(size_t size //!< Size of buffer
) const;
//! Returns transfer buffer object
XferBuffers& xferWrite() const { return *xferWrite_; }
//! Returns transfer buffer object
XferBuffers& xferRead() const { return *xferRead_; }
//! Finds an appropriate map target
amd::Memory* findMapTarget(size_t size) const;
//! Adds a map target to the cache
bool addMapTarget(amd::Memory* memory) const;
//! Returns resource cache object
ResourceCache& resourceCache() const { return *resourceCache_; }
//! Returns engines object
const Engines& engines() const { return engines_; }
//! Returns engines object
const device::BlitManager& xferMgr() const;
VirtualGPU* xferQueue() const { return xferQueue_; }
//! Retrieves the internal format from the OCL format
CalFormat getCalFormat(const amd::Image::Format& format //! OCL image format
) const;
//! Retrieves the OCL format from the internal image format
amd::Image::Format getOclFormat(const CalFormat& format //! Internal image format
) const;
const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; }
//! Returns the global scratch buffer
Memory* globalScratchBuf() const { return globalScratchBuf_; };
//! Destroys scratch buffer memory
void destroyScratchBuffers();
//! Initialize heap resources if uninitialized
bool initializeHeapResources();
//! Set GSL sampler to the specified state
void fillHwSampler(uint32_t state, //!< Sampler's OpenCL state
void* hwState, //!< Sampler's HW state
uint32_t hwStateSize, //!< Size of sampler's HW state
uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter
float minLod = 0.f, //!< Min level of detail
float maxLod = CL_MAXFLOAT //!< Max level of detail
) const;
//! host memory alloc
virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
//! SVM allocation
virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
cl_svm_mem_flags flags, void* svmPtr) const;
//! Free host SVM memory
void hostFree(void* ptr, size_t size) const;
//! SVM free
virtual void svmFree(void* ptr) const;
//! Returns SRD manger object
SrdManager& srds() const { return *srdManager_; }
//! Initial the Hardware Debug Manager
cl_int hwDebugManagerInit(amd::Context* context, uintptr_t messageStorage);
private:
//! Disable copy constructor
Device(const Device&);
//! Disable assignment
Device& operator=(const Device&);
//! Sends the stall command to all queues
bool stallQueues();
//! Buffer allocation
gpu::Memory* createBuffer(amd::Memory& owner, //!< Abstraction layer memory object
bool directAccess //!< Use direct host memory access
) const;
//! Image allocation
gpu::Memory* createImage(amd::Memory& owner, //!< Abstraction layer memory object
bool directAccess //!< Use direct host memory access
) const;
//! Allocates/reallocates the scratch buffer, according to the usage
bool allocScratch(uint regNum, //!< Number of the scratch registers
const VirtualGPU* vgpu //!< Virtual GPU for the allocation
);
amd::Context* context_; //!< A dummy context for internal allocations
Heap heap_; //!< GPU global heap
amd::Memory* dummyPage_; //!< A dummy page for NULL pointer
amd::Monitor* lockAsyncOps_; //!< Lock to serialise all async ops on this device
amd::Monitor* lockAsyncOpsForInitHeap_; //!< Lock to serialise all async ops on initialization
//!heap operation
amd::Monitor* vgpusAccess_; //!< Lock to serialise virtual gpu list access
amd::Monitor* scratchAlloc_; //!< Lock to serialise scratch allocation
amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources
XferBuffers* xferRead_; //!< Transfer buffers read
XferBuffers* xferWrite_; //!< Transfer buffers write
std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
ResourceCache* resourceCache_; //!< Resource cache
Engines engines_; //!< Available engines on device
bool heapInitComplete_; //!< Keep track of initialization status of heap resources
VirtualGPU* xferQueue_; //!< Transfer queue
std::vector<ScratchBuffer*> scratch_; //!< Scratch buffers for kernels
Memory* globalScratchBuf_; //!< Global scratch buffer
SrdManager* srdManager_; //!< SRD manager object
static AppProfile appProfile_; //!< application profile
};
/*@}*/} // namespace gpu
#endif /*GPU_HPP_*/