1a7008f29b
SWDEV-155310 - Request for OpenCL extension function to set stable pstate Affected files ... ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_context.cpp#60 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_profile_amd.cpp#5 edit ... //depot/stg/opencl/drivers/opencl/api/opencl/amdocl/cl_profile_amd.h#3 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/device.hpp#324 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.cpp#600 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/gpu/gpudevice.hpp#170 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.cpp#115 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/pal/paldevice.hpp#35 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.cpp#102 edit ... //depot/stg/opencl/drivers/opencl/runtime/device/rocm/rocdevice.hpp#32 edit
579 строки
20 KiB
C++
579 строки
20 KiB
C++
//
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// Copyright (c) 2009 Advanced Micro Devices, Inc. All rights reserved.
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//
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#ifndef GPU_HPP_
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#define GPU_HPP_
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#include "top.hpp"
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#include "device/device.hpp"
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#include "platform/command.hpp"
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#include "platform/program.hpp"
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#include "platform/perfctr.hpp"
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#include "platform/threadtrace.hpp"
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#include "platform/memory.hpp"
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#include "utils/concurrent.hpp"
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#include "thread/thread.hpp"
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#include "thread/monitor.hpp"
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#include "device/gpu/gpuvirtual.hpp"
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#include "device/gpu/gpumemory.hpp"
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#include "device/gpu/gpudefs.hpp"
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#include "device/gpu/gpusettings.hpp"
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#include "device/gpu/gpuappprofile.hpp"
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#include "acl.h"
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#include "vaminterface.h"
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/*! \addtogroup GPU
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* @{
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*/
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//! GPU Device Implementation
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namespace gpu {
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//! A nil device object
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class NullDevice : public amd::Device {
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protected:
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static aclCompiler* compiler_;
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static aclCompiler* hsaCompiler_;
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public:
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aclCompiler* amdilCompiler() const { return compiler_; }
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aclCompiler* hsaCompiler() const { return hsaCompiler_; }
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aclCompiler* compiler() const { return hsaCompiler_; }
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Compiler* binCompiler() const { return amdilCompiler(); }
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static bool init(void);
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//! Construct a new identifier
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NullDevice();
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//! Creates an offline device with the specified target
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bool create(CALtarget target //!< GPU device identifier
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);
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//! Instantiate a new virtual device
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virtual device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL) {
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return NULL;
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}
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//! Create the device program.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Just returns NULL for the dummy device
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virtual device::Memory* createMemory(amd::Memory& owner) const { return NULL; }
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//! Sampler object allocation
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virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const {
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ShouldNotReachHere();
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return true;
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}
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//! Just returns NULL for the dummy device
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const {
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return NULL;
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}
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//! Acquire external graphics API object in the host thread
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//! Needed for OpenGL objects on CPU device
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virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly) {
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return true;
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}
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virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly) {
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return true;
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}
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//! Releases non-blocking map target memory
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virtual void freeMapTarget(amd::Memory& mem, void* target) {}
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CALtarget calTarget() const { return calTarget_; }
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const AMDDeviceInfo* hwInfo() const { return hwInfo_; }
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//! Empty implementation on Null device
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virtual bool globalFreeMemory(size_t* freeMemory) const { return false; }
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//! Get GPU device settings
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const gpu::Settings& settings() const { return reinterpret_cast<gpu::Settings&>(*settings_); }
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
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cl_svm_mem_flags flags, void* svmPtr) const {
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return NULL;
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}
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virtual void svmFree(void* ptr) const { return; }
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virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput) { return true; }
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protected:
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bool usePal() const {
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return (calTarget_ == CAL_TARGET_GREENLAND || calTarget_ == CAL_TARGET_RAVEN ||
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calTarget_ == CAL_TARGET_RAVEN2 || calTarget_ >= CAL_TARGET_VEGA12);
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}
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//! Answer the question: "Should HSAIL Program be created?",
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//! based on the given options.
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bool isHsailProgram(amd::option::Options* options = NULL);
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//! Fills OpenCL device info structure
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void fillDeviceInfo(const CALdeviceattribs& calAttr, //!< CAL device attributes info
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const gslMemInfo& memInfo, //!< GSL mem info
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size_t maxTextureSize, //!< Maximum texture size supported in HW
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uint numComputeRings, //!< Number of compute rings
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uint numComputeRingsRT //!< Number of RT compute rings
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);
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CALtarget calTarget_; //!< GPU device identifier
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const AMDDeviceInfo* hwInfo_; //!< Device HW info structure
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};
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//! Forward declarations
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class Command;
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class Device;
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class GpuCommand;
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class Heap;
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class HeapBlock;
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class Program;
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class Kernel;
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class Memory;
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class Resource;
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class VirtualDevice;
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class PrintfDbg;
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class ThreadTrace;
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#ifndef CL_FILTER_NONE
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#define CL_FILTER_NONE 0x1142
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#endif
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class Sampler : public device::Sampler {
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public:
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//! Constructor
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Sampler(const Device& dev) : dev_(dev) {}
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//! Default destructor for the device memory object
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virtual ~Sampler();
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//! Creates a device sampler from the OCL sampler state
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bool create(uint32_t oclSamplerState //!< OCL sampler state
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);
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//! Creates a device sampler from the OCL sampler state
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bool create(const amd::Sampler& owner //!< AMD sampler object
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);
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const void* hwState() const { return hwState_; }
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private:
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//! Disable default copy constructor
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Sampler& operator=(const Sampler&);
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//! Disable operator=
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Sampler(const Sampler&);
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const Device& dev_; //!< Device object associated with the sampler
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address hwState_; //!< GPU HW state (\todo legacy path)
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};
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//! A GPU device ordinal (physical GPU device)
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class Device : public NullDevice, public CALGSLDevice {
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public:
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class Heap : public amd::EmbeddedObject {
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public:
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//! The size of a heap element in bytes
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static const size_t ElementSize = 4;
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//! The type of a heap element in bytes
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static const cmSurfFmt ElementType = CM_SURF_FMT_R32I;
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Heap() : resource_(NULL), baseAddress_(0) {}
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bool create(Device& device //!< GPU device object
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);
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//! Gets the GPU resource associated with the global heap
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const Memory& resource() const { return *resource_; }
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//! Returns the base virtual address of the heap
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uint64_t baseAddress() const { return baseAddress_; }
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protected:
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Memory* resource_; //!< GPU resource referencing the heap memory
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uint64_t baseAddress_; //!< Virtual heap base address
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};
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//! Locks any access to the virtual GPUs
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class ScopedLockVgpus : public amd::StackObject {
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public:
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//! Default constructor
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ScopedLockVgpus(const Device& dev);
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//! Destructor
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~ScopedLockVgpus();
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private:
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const Device& dev_; //! Device object
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};
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//! Interop emulation flags
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enum InteropEmulationFlags {
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D3D10Device = 0x00000001,
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GLContext = 0x00000002,
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};
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class Engines : public amd::EmbeddedObject {
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public:
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//! Default constructor
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Engines() : numComputeRings_(0), numComputeRingsRT_(0), numDmaEngines_(0) {
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memset(desc_, 0xff, sizeof(desc_));
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}
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//! Creates engine descriptor for this class
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void create(uint num, gslEngineDescriptor* desc, uint maxNumComputeRings);
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//! Gets engine type mask
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uint getMask(gslEngineID id) const { return (1 << id); }
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//! Gets a descriptor for the requested engines
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uint getRequested(uint engines, gslEngineDescriptor* desc) const;
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//! Returns the number of available compute rings
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uint numComputeRings() const { return numComputeRings_; }
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//! Returns the number of available real time compute rings
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uint numComputeRingsRT() const { return numComputeRingsRT_; }
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//! Returns the number of available DMA engines
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uint numDMAEngines() const { return numDmaEngines_; }
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private:
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uint numComputeRings_;
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uint numComputeRingsRT_;
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uint numDmaEngines_;
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gslEngineDescriptor desc_[GSL_ENGINEID_MAX]; //!< Engine descriptor
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};
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//! Transfer buffers
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class XferBuffers : public amd::HeapObject {
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public:
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static const size_t MaxXferBufListSize = 8;
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//! Default constructor
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XferBuffers(const Device& device, Resource::MemoryType type, size_t bufSize)
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: type_(type), bufSize_(bufSize), acquiredCnt_(0), gpuDevice_(device) {}
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//! Default destructor
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~XferBuffers();
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//! Creates the xfer buffers object
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bool create();
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//! Acquires an instance of the transfer buffers
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Memory& acquire();
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//! Releases transfer buffer
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void release(VirtualGPU& gpu, //!< Virual GPU object used with the buffer
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Memory& buffer //!< Transfer buffer for release
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);
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//! Returns the buffer's size for transfer
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size_t bufSize() const { return bufSize_; }
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private:
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//! Disable copy constructor
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XferBuffers(const XferBuffers&);
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//! Disable assignment operator
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XferBuffers& operator=(const XferBuffers&);
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//! Get device object
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const Device& dev() const { return gpuDevice_; }
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Resource::MemoryType type_; //!< The buffer's type
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size_t bufSize_; //!< Staged buffer size
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std::list<Memory*> freeBuffers_; //!< The list of free buffers
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amd::Atomic<uint> acquiredCnt_; //!< The total number of acquired buffers
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amd::Monitor lock_; //!< Staged buffer acquire/release lock
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const Device& gpuDevice_; //!< GPU device object
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};
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struct ScratchBuffer : public amd::HeapObject {
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uint regNum_; //!< The number of used scratch registers
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Memory* memObj_; //!< Memory objects for scratch buffers
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uint64_t offset_; //!< Offset from the global scratch store
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uint64_t size_; //!< Scratch buffer size on this queue
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//! Default constructor
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ScratchBuffer() : regNum_(0), memObj_(NULL), offset_(0), size_(0) {}
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//! Default constructor
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~ScratchBuffer();
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//! Destroys memory objects
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void destroyMemory();
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};
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class SrdManager : public amd::HeapObject {
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public:
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SrdManager(const Device& dev, uint srdSize, uint bufSize)
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: dev_(dev),
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numFlags_(bufSize / (srdSize * MaskBits)),
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srdSize_(srdSize),
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bufSize_(bufSize) {}
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~SrdManager();
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//! Allocates a new SRD slot for a resource
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uint64_t allocSrdSlot(address* cpuAddr);
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//! Frees a SRD slot
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void freeSrdSlot(uint64_t addr);
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// Fills the memory list for VidMM KMD
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void fillResourceList(std::vector<const Memory*>& memList);
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private:
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//! Disable copy constructor
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SrdManager(const SrdManager&);
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//! Disable assignment operator
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SrdManager& operator=(const SrdManager&);
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struct Chunk {
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Memory* buf_;
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uint* flags_;
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Chunk() : buf_(NULL), flags_(NULL) {}
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};
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static const uint MaskBits = 32;
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const Device& dev_; //!< GPU device for the chunk manager
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amd::Monitor ml_; //!< Global lock for the SRD manager
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std::vector<Chunk> pool_; //!< Pool of SRD buffers
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uint numFlags_; //!< Total number of flags in array
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uint srdSize_; //!< SRD size
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uint bufSize_; //!< Buffer size that holds SRDs
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};
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//! Initialise the whole GPU device subsystem (CAL init, device enumeration, etc).
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static bool init();
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//! Shutdown the whole GPU device subsystem (CAL shutdown).
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static void tearDown();
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//! Construct a new physical GPU device
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Device();
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//! Initialise a device (i.e. all parts of the constructor that could
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//! potentially fail)
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bool create(CALuint ordinal, //!< GPU device ordinal index. Starts from 0
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CALuint numOfDevices //!< number of GPU devices in the system
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);
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//! Destructor for the physical GPU device
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virtual ~Device();
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//! Instantiate a new virtual device
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device::VirtualDevice* createVirtualDevice(amd::CommandQueue* queue = NULL);
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//! Memory allocation
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virtual device::Memory* createMemory(amd::Memory& owner //!< abstraction layer memory object
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) const;
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//! Sampler object allocation
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virtual bool createSampler(const amd::Sampler& owner, //!< abstraction layer sampler object
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device::Sampler** sampler //!< device sampler object
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) const;
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//! Allocates a view object from the device memory
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virtual device::Memory* createView(
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amd::Memory& owner, //!< Owner memory object
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const device::Memory& parent //!< Parent device memory object for the view
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) const;
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//! Create the device program.
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virtual device::Program* createProgram(amd::option::Options* options = NULL);
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//! Attempt to bind with external graphics API's device/context
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virtual bool bindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly);
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//! Attempt to unbind with external graphics API's device/context
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virtual bool unbindExternalDevice(uint flags, void* const pDevice[], void* pContext,
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bool validateOnly);
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//! Validates kernel before execution
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virtual bool validateKernel(const amd::Kernel& kernel, //!< AMD kernel object
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const device::VirtualDevice* vdev);
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virtual bool SetClockMode(const cl_set_device_clock_mode_input_amd setClockModeInput, cl_set_device_clock_mode_output_amd* pSetClockModeOutput);
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//! Retrieves information about free memory on a GPU device
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virtual bool globalFreeMemory(size_t* freeMemory) const;
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//! Returns a GPU memory object from AMD memory object
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gpu::Memory* getGpuMemory(amd::Memory* mem //!< Pointer to AMD memory object
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) const;
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//! Gets the GPU resource associated with the global heap
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const Memory& globalMem() const { return heap_.resource(); }
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//! Gets the device context object
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amd::Context& context() const { return *context_; }
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//! Gets the global heap object
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const Heap& heap() const { return heap_; }
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//! Gets the memory object for the dummy page
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amd::Memory* dummyPage() const { return dummyPage_; }
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amd::Monitor& lockAsyncOps() const { return *lockAsyncOps_; }
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//! Returns the lock object for the virtual gpus list
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amd::Monitor* vgpusAccess() const { return vgpusAccess_; }
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//! Returns the number of virtual GPUs allocated on this device
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uint numOfVgpus() const { return numOfVgpus_; }
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uint numOfVgpus_; //!< The number of virtual GPUs (lock protected)
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typedef std::vector<VirtualGPU*> VirtualGPUs;
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//! Returns the list of all virtual GPUs running on this device
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const VirtualGPUs& vgpus() const { return vgpus_; }
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VirtualGPUs vgpus_; //!< The list of all running virtual gpus (lock protected)
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//! Scratch buffer allocation
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gpu::Memory* createScratchBuffer(size_t size //!< Size of buffer
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) const;
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//! Returns transfer buffer object
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XferBuffers& xferWrite() const { return *xferWrite_; }
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//! Returns transfer buffer object
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XferBuffers& xferRead() const { return *xferRead_; }
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//! Finds an appropriate map target
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amd::Memory* findMapTarget(size_t size) const;
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//! Adds a map target to the cache
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bool addMapTarget(amd::Memory* memory) const;
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//! Returns resource cache object
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ResourceCache& resourceCache() const { return *resourceCache_; }
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//! Returns engines object
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const Engines& engines() const { return engines_; }
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//! Returns engines object
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const device::BlitManager& xferMgr() const;
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VirtualGPU* xferQueue() const { return xferQueue_; }
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//! Retrieves the internal format from the OCL format
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CalFormat getCalFormat(const amd::Image::Format& format //! OCL image format
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) const;
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//! Retrieves the OCL format from the internal image format
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amd::Image::Format getOclFormat(const CalFormat& format //! Internal image format
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) const;
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const ScratchBuffer* scratch(uint idx) const { return scratch_[idx]; }
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//! Returns the global scratch buffer
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Memory* globalScratchBuf() const { return globalScratchBuf_; };
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//! Destroys scratch buffer memory
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void destroyScratchBuffers();
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//! Initialize heap resources if uninitialized
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bool initializeHeapResources();
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//! Set GSL sampler to the specified state
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void fillHwSampler(uint32_t state, //!< Sampler's OpenCL state
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void* hwState, //!< Sampler's HW state
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uint32_t hwStateSize, //!< Size of sampler's HW state
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uint32_t mipFilter = CL_FILTER_NONE, //!< Mip filter
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float minLod = 0.f, //!< Min level of detail
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float maxLod = CL_MAXFLOAT //!< Max level of detail
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) const;
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//! host memory alloc
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virtual void* hostAlloc(size_t size, size_t alignment, bool atomics = false) const;
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//! SVM allocation
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virtual void* svmAlloc(amd::Context& context, size_t size, size_t alignment,
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cl_svm_mem_flags flags, void* svmPtr) const;
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//! Free host SVM memory
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void hostFree(void* ptr, size_t size) const;
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//! SVM free
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virtual void svmFree(void* ptr) const;
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//! Returns SRD manger object
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SrdManager& srds() const { return *srdManager_; }
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//! Initial the Hardware Debug Manager
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cl_int hwDebugManagerInit(amd::Context* context, uintptr_t messageStorage);
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private:
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//! Disable copy constructor
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Device(const Device&);
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//! Disable assignment
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Device& operator=(const Device&);
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//! Sends the stall command to all queues
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bool stallQueues();
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//! Buffer allocation
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gpu::Memory* createBuffer(amd::Memory& owner, //!< Abstraction layer memory object
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bool directAccess //!< Use direct host memory access
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) const;
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//! Image allocation
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gpu::Memory* createImage(amd::Memory& owner, //!< Abstraction layer memory object
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bool directAccess //!< Use direct host memory access
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) const;
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//! Allocates/reallocates the scratch buffer, according to the usage
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bool allocScratch(uint regNum, //!< Number of the scratch registers
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const VirtualGPU* vgpu //!< Virtual GPU for the allocation
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);
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amd::Context* context_; //!< A dummy context for internal allocations
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Heap heap_; //!< GPU global heap
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amd::Memory* dummyPage_; //!< A dummy page for NULL pointer
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amd::Monitor* lockAsyncOps_; //!< Lock to serialise all async ops on this device
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amd::Monitor* lockAsyncOpsForInitHeap_; //!< Lock to serialise all async ops on initialization
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//!heap operation
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amd::Monitor* vgpusAccess_; //!< Lock to serialise virtual gpu list access
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amd::Monitor* scratchAlloc_; //!< Lock to serialise scratch allocation
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amd::Monitor* mapCacheOps_; //!< Lock to serialise cache for the map resources
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XferBuffers* xferRead_; //!< Transfer buffers read
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XferBuffers* xferWrite_; //!< Transfer buffers write
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std::vector<amd::Memory*>* mapCache_; //!< Map cache info structure
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ResourceCache* resourceCache_; //!< Resource cache
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Engines engines_; //!< Available engines on device
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bool heapInitComplete_; //!< Keep track of initialization status of heap resources
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VirtualGPU* xferQueue_; //!< Transfer queue
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std::vector<ScratchBuffer*> scratch_; //!< Scratch buffers for kernels
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Memory* globalScratchBuf_; //!< Global scratch buffer
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SrdManager* srdManager_; //!< SRD manager object
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static AppProfile appProfile_; //!< application profile
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};
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/*@}*/} // namespace gpu
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#endif /*GPU_HPP_*/
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