c9dd95bf6c
- When using shader copy, make sure to use release scope for the AQL packet. This is a potential bug but is hidden as hipMemcpyAsync always needs synchronization(which inserts a barrier with release scope). For hipMemcpy we use a barrier packet to make sure its blocking. Eitherways a barrier gets always used and hides in some ways a potential bug. Change-Id: I57fb7f769c3179e76d712471c0905104c801d7ba