Files
rocm-systems/projects/rocr-runtime/tests/kfdtest/src/KFDCWSRTest.cpp
T
Graham Sider a4b42c2213 kfdtest: Move KFDCWSRTest shaders to ShaderStore
Signed-off-by: Graham Sider <Graham.Sider@amd.com>
Change-Id: I7c89fca94e92145a4115d1089348380807a868ee


[ROCm/ROCR-Runtime commit: ad5f98814f]
2022-04-26 13:14:33 -04:00

188 lines
5.8 KiB
C++

/*
* Copyright (C) 2015-2018 Advanced Micro Devices, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*
*/
#include "KFDCWSRTest.hpp"
#include "Dispatch.hpp"
void KFDCWSRTest::SetUp() {
ROUTINE_START
KFDBaseComponentTest::SetUp();
wave_number = 1;
ROUTINE_END
}
void KFDCWSRTest::TearDown() {
ROUTINE_START
KFDBaseComponentTest::TearDown();
ROUTINE_END
}
bool isOnEmulator() {
uint32_t isEmuMode = 0;
fscanf_dec("/sys/module/amdgpu/parameters/emu_mode", &isEmuMode);
return isEmuMode;
}
static inline uint32_t checkCWSREnabled() {
uint32_t cwsr_enable = 0;
fscanf_dec("/sys/module/amdgpu/parameters/cwsr_enable", &cwsr_enable);
return cwsr_enable;
}
/**
* KFDCWSRTest.BasicTest
*
* This test dispatches the loop_inc_isa shader and lets it run, ensuring its destination pointer gets incremented.
* It then triggers CWSR and ensures the shader stops running.
* It then resumes the shader, ensures that it's running again and terminates it.
*/
TEST_F(KFDCWSRTest, BasicTest) {
TEST_START(TESTPROFILE_RUNALL);
int defaultGPUNode = m_NodeInfo.HsaDefaultGPUNode();
if ((m_FamilyId >= FAMILY_VI) && (checkCWSREnabled())) {
HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
HsaMemoryBuffer resultBuf1(PAGE_SIZE, defaultGPUNode, true, false, false);
uint64_t count1 = 400000000;
if (isOnEmulator()) {
// Divide the iterator times by 10000 so that the test can
// finish in a reasonable time.
count1 /= 10000;
LOG() << "On Emulators" << std::endl;
}
unsigned int* result1 = resultBuf1.As<unsigned int*>();
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(IterateIsa, isaBuffer.As<char*>()));
PM4Queue queue1;
ASSERT_SUCCESS(queue1.Create(defaultGPUNode));
Dispatch *dispatch1;
dispatch1 = new Dispatch(isaBuffer);
dispatch1->SetArgs(reinterpret_cast<void *>(count1), result1);
dispatch1->SetDim(wave_number, 1, 1);
// Submit the shader, queue1
dispatch1->Submit(queue1);
//Give time for waves to launch before disabling queue.
Delay(1);
EXPECT_SUCCESS(queue1.Update(0/*percentage*/, BaseQueue::DEFAULT_PRIORITY, false));
Delay(5);
EXPECT_SUCCESS(queue1.Update(100/*percentage*/, BaseQueue::DEFAULT_PRIORITY, false));
dispatch1->Sync();
// Ensure all the waves complete as expected
int i;
for (i = 0 ; i < wave_number; ++i) {
if (result1[i] != count1) {
LOG() << "Dispatch 1, work item [" << std::dec << i << "] "
<< result1[i] << " != " << count1 << std::endl;
break;
}
}
EXPECT_EQ(i, wave_number);
EXPECT_SUCCESS(queue1.Destroy());
delete dispatch1;
} else {
LOG() << "Skipping test: No CWSR present for family ID 0x" << m_FamilyId << "." << std::endl;
}
TEST_END
}
/**
* KFDCWSRTest.InterruptRestore
*
* This test verifies that CP can preempt an HQD while it is restoring a dispatch.
* Create queue 1.
* Start a dispatch on queue 1 which runs indefinitely and fills all CU wave slots.
* Create queue 2, triggering context save on queue 1.
* Start a dispatch on queue 2 which runs indefinitely and fills all CU wave slots.
* Create queue 3, triggering context save and restore on queues 1 and 2.
* Preempt runlist. One or both queues must interrupt context restore to preempt.
*/
TEST_F(KFDCWSRTest, InterruptRestore) {
TEST_START(TESTPROFILE_RUNALL);
int defaultGPUNode = m_NodeInfo.HsaDefaultGPUNode();
if ((m_FamilyId >= FAMILY_VI) && (checkCWSREnabled())) {
HsaMemoryBuffer isaBuffer(PAGE_SIZE, defaultGPUNode, true/*zero*/, false/*local*/, true/*exec*/);
ASSERT_SUCCESS(m_pAsm->RunAssembleBuf(InfiniteLoopIsa, isaBuffer.As<char*>()));
PM4Queue queue1, queue2, queue3;
ASSERT_SUCCESS(queue1.Create(defaultGPUNode));
Dispatch *dispatch1, *dispatch2;
dispatch1 = new Dispatch(isaBuffer);
dispatch2 = new Dispatch(isaBuffer);
dispatch1->SetDim(0x10000, 1, 1);
dispatch2->SetDim(0x10000, 1, 1);
dispatch1->Submit(queue1);
ASSERT_SUCCESS(queue2.Create(defaultGPUNode));
dispatch2->Submit(queue2);
// Give waves time to launch.
Delay(1);
ASSERT_SUCCESS(queue3.Create(defaultGPUNode));
EXPECT_SUCCESS(queue1.Destroy());
EXPECT_SUCCESS(queue2.Destroy());
EXPECT_SUCCESS(queue3.Destroy());
delete dispatch1;
delete dispatch2;
} else {
LOG() << "Skipping test: No CWSR present for family ID 0x" << m_FamilyId << "." << std::endl;
}
TEST_END
}