d3eef14f3a3360c1c15918fb8c33a8bdcee035db
We should use the SE number reflected by NumShaderBanks of the node
rather than hardcoding it.
Change-Id: I945fb001f81ce506249cf485a7ce25aee8219bc7
Signed-off-by: Yong Zhao <Yong.Zhao@amd.com>
[ROCm/ROCR-Runtime commit: 5ae5854302]
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