Weixing Zhang e4de2d1138 [HIP Texture] The GPU virtual address for texture memory needs to be
aligned.

In hcc_am, a bigger buffer will be allocated for alignment purpose
and _unalignedDevicePointer is added in struct AmPointerInfo for
original allocated address.
2017-08-08 11:18:00 -04:00
S
描述
无详细信息
282 MiB
语言
C++ 67.5%
C 20.6%
Python 6.6%
CMake 3.4%
Shell 0.6%
其它 1.1%