Remove gfx1030 references.
Options seem to be gfx1030 and gfx1030. Change-Id: I3e33e3a950d1b950e10163612b892d9c382628fa
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@@ -156,7 +156,7 @@ uint32_t DevIDToAddrLibFamily(uint32_t dev_id) {
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case 10:
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switch (minor_ver) {
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case 0: // Ariel
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case 0:
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case 1: // Navi
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switch (step) {
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case 0:
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@@ -261,7 +261,7 @@ struct sq_img_rsrc_word4_t {
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#if defined(LITTLEENDIAN_CPU)
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// For arrays this is last slice in view, for 3D this is depth-1, For remaining this is pitch-1
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unsigned int DEPTH : SQ_IMG_RSC_WRD4_DEPTH_SZ;
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unsigned int : 1; //Pitch[13] in gfx10.3 (NV21)
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unsigned int : 1; //Pitch[13] in gfx1030
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unsigned int : 2;
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unsigned int BASE_ARRAY : SQ_IMG_RSC_WRD4_BASE_ARR_SZ;
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unsigned int : 3;
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@@ -269,8 +269,8 @@ struct sq_img_rsrc_word4_t {
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unsigned int : 3;
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unsigned int BASE_ARRAY : SQ_IMG_RSC_WRD4_BASE_ARR_SZ;
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unsigned int : 2;
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unsigned int : 1; //Pitch[13] in gfx10.3 (NV21)
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unsigned int DEPTH : SQ_IMG_RSC_WRD4_DEPTH_SZ; //Pitch[0:12] in gfx10.3 (NV21)
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unsigned int : 1; //Pitch[13] in gfx1030
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unsigned int DEPTH : SQ_IMG_RSC_WRD4_DEPTH_SZ; //Pitch[0:12] in gfx1030
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#endif
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};
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union SQ_IMG_RSRC_WORD4 {
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