Inline a redundant std::vector

Looks like a partial refactor..?


[ROCm/clr commit: 6165b65d21]
This commit is contained in:
Chris Kitching
2017-10-19 13:04:00 +01:00
parent ddd6304971
commit 5cbaf06867
@@ -4277,10 +4277,8 @@ int main(int argc, const char **argv) {
addAllMatchers(Finder, &Callback);
auto action = newFrontendActionFactory(&Finder, &PPCallbacks);
std::vector<const char*> compilationStages;
compilationStages.push_back("--cuda-host-only");
Tool.appendArgumentsAdjuster(getInsertArgumentAdjuster(compilationStages[0], ArgumentInsertPosition::BEGIN));
Tool.appendArgumentsAdjuster(getInsertArgumentAdjuster("--cuda-host-only", ArgumentInsertPosition::BEGIN));
// Ensure at least c++11 is used.
Tool.appendArgumentsAdjuster(getInsertArgumentAdjuster("-std=c++11", ArgumentInsertPosition::BEGIN));