SWDEV-370901 - Force sysmem allocation
Adobe AE allocates/destroys system memory per each frame in some effects, which is a very expensive operation. Disable pinning and force sysmem allocation in VidMM. That allows to trigger resource cache in runtime and avoid paging operations, caused by pinning. The actual benchmark doesn't have significant improvement from the change, but GPU view traces are much cleaner. Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
This commit is contained in:
committed by
German Andryeyev
orang tua
7319dc36c1
melakukan
8cf53e7dff
@@ -1507,8 +1507,10 @@ pal::Memory* Device::createBuffer(amd::Memory& owner, bool directAccess) const {
|
||||
// GPU will be reading from this host memory buffer,
|
||||
// so assume Host write into it
|
||||
type = Resource::RemoteUSWC;
|
||||
remoteAlloc = true;
|
||||
} else {
|
||||
type = Resource::Remote;
|
||||
}
|
||||
remoteAlloc = true;
|
||||
}
|
||||
// Make sure owner has a valid hostmem pointer and it's not COPY
|
||||
if (!remoteAlloc && (owner.getHostMem() != nullptr)) {
|
||||
|
||||
Reference in New Issue
Block a user