SWDEV-370901 - Force sysmem allocation

Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.

Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e


[ROCm/clr commit: 8cf53e7dff]
Ta zmiana jest zawarta w:
German authored and German Andryeyev committed 2022-12-08 13:06:51 -05:00
1 rodzic e47e613948
złożenie ebf7fad258
Plik 1 zmieniony
+3 -1
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@@ -1507,8 +1507,10 @@ pal::Memory* Device::createBuffer(amd::Memory& owner, bool directAccess) const {
// GPU will be reading from this host memory buffer,
// so assume Host write into it
type = Resource::RemoteUSWC;
remoteAlloc = true;
} else {
type = Resource::Remote;
}
remoteAlloc = true;
}
// Make sure owner has a valid hostmem pointer and it's not COPY
if (!remoteAlloc && (owner.getHostMem() != nullptr)) {