SWDEV-370901 - Force sysmem allocation
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
[ROCm/clr commit: 8cf53e7dff]
Этот коммит содержится в:
коммит произвёл
German Andryeyev
родитель
e47e613948
Коммит
ebf7fad258
@@ -1507,8 +1507,10 @@ pal::Memory* Device::createBuffer(amd::Memory& owner, bool directAccess) const {
|
||||
// GPU will be reading from this host memory buffer,
|
||||
// so assume Host write into it
|
||||
type = Resource::RemoteUSWC;
|
||||
remoteAlloc = true;
|
||||
} else {
|
||||
type = Resource::Remote;
|
||||
}
|
||||
remoteAlloc = true;
|
||||
}
|
||||
// Make sure owner has a valid hostmem pointer and it's not COPY
|
||||
if (!remoteAlloc && (owner.getHostMem() != nullptr)) {
|
||||
|
||||
Ссылка в новой задаче
Block a user