* clr: Implement dynamic stream to HW queue assignment
This change implements dynamic stream to hardware queue (HWq) mapping
with the following features:
* Queue depth heuristics with weights for optimal HWq assignment
* Make last used queue sticky for better locality
* Use pipe HWq to pipe mapping - gfx9 follows a round-robin queue to
pipe mapping based on creation order (single process per device only,
as pipe ID is statically assigned by runtime)
* More aggressive heuristic usage for better queue distribution
* Extend dynamic queues support for all stream priorities
Environment variables:
* DEBUG_HIP_DYNAMIC_QUEUE: 0 - disabled, 1 - Depth heuristics 2 -
Depth+Pipe heuristics
* DEBUG_HIP_IGNORE_STREAM_PRIORITY=1: ignore priority stream creation
* clr: Clean up last_used_queue_
Problem:
The existing SDMA engine selection logic had several issues:
1. Same VirtualGPU/stream could use different SDMA engines for consecutive
async copies since copy_engine_status may report engines as busy
2. Busy and Preferred engine check for every copy
3. No global tracking of which VirtualGPU uses which engine, leading to
suboptimal resource allocation
Solution:
Implemented a global SDMA engine allocator with per-stream affinity:
- Added Device::SdmaEngineAllocator to manage VirtualGPU → engine assignments
* Maintains global map of active assignments
* Enforces exclusivity: different streams use different engines (except
inter-GPU copies where preferred engines are prioritized for optimal
hardware paths like XGMI links)
* Thread-safe allocation/release with Monitor lock
- Modified VirtualGPU to cache assigned engine locally (assigned_sdma_engine_)
for fast lookup without map access on hot path
- Refactored rocrCopyBuffer() to:
1. Check local cached engine first → use if assigned
2. Call AllocateSdmaEngine() if not assigned → cache result
- Moved HSA API queries (memory_copy_engine_status, memory_get_preferred_copy_engine)
into AllocateEngine() for cleaner separation of concerns
- Engine release on HostQueue::finish() instead of only VirtualGPU destruction
* Improves engine utilization by releasing earlier
* Added virtual ReleaseSdmaEngines() method to device::VirtualDevice
- Added future path for simple round-robin allocation (kUseSimpleRR) for
next-gen GPUs with uniform SDMA bandwidth (disabled by default)
Cleanup:
- Removed selectSdmaEngine() helper (logic moved to allocator)
- Removed getSdmaRWMasks() (allocator accesses maxSdmaReadMask_/WriteMask_ directly)
- Removed unused sdmaEngineReadMask_/WriteMask_ member variables from DmaBlitManager
Benefits:
- Ensures consistent per-stream SDMA engine usage
- Prevents cross-stream contention and engine thrashing
- Prioritizes hardware-optimal paths for inter-GPU transfers
- Better resource utilization through earlier release
- Cleaner, more maintainable code structure
* While reusing signals, its possible we can come across a timestamp
that can contain several signals, like when profiling a graph. Reading
timestamps from all signals can make the call severely CPU bound.
Instead cache only that signal so as to avoid the overhead for critical
path.
1. Create a set of mini numa interface.
In Linux, the interface is based on system call rather than libnuma.
In Windows, the interface can also work, but the policy class is dummy.
Different from Linux, Windows doesn't provide numactl tool or numa lib to setup numa policy, thus
the default policy is followed in Windows, that is, using the closest host numa node to allocate
pinned host memory in hipHostMalloc().
To get the closest host numa node of a GPU device, you need query the new attribute
hipDeviceAttributeHostNumaId. Then you can create a thread with CPU affinity on the numa node.
For example, reference the test in hip-tests/catch/perftests/memory/hipPerfHostNumaAllocWin.cc.
2. Remove pfnSetThreadGroupAffinity and pfnGetNumaNodeProcessorMaskEx as the functions have been exposed since Win7 and Win server 2008.
3. Other minor fixes.
The build of ROCR backend will be enabled by default in Windows.
It requires the dll loader until ROCR dll will be always available in Windows for any configuration.
- Refactor deviceLocalAlloc arguments
- Refactor hostAlloc code, have cleaner interface
- Kern args buffer need to have execute flag set as CP enforces this on
certain newer HW.
* SWDEV-465041 - Add support for user events with DD
User events can be replaced with HSA signals. Add the interface
to allocate HSA signal for user events and update the status on
CL_COMPLETE.
Force pinned path with DD to avoid blocking calls. Pinned memory
can be released only when the command is complete.
Simplify device enqueue path to use generic kernel arg buffer and
signals
* Fix notifyCmdQueue() logic for OCL
* Avoid blocking calls in OCL with DD
* Add event destruciton in a case of the failure.
[ROCm/clr commit: 2305f8ae56]
* Add hipHostMalloc() new flag hipHostMallocUncached which will force to allocate pinned
host memory on extended fine grained system memory pool.
* Add hipHostAlloc() new flag hipHostAllocUncached which will force to allocate pinned
host memory on extended fine grained system memory pool.
* Add hipHostRegister() new flag hipHostRegisterUncached which will force to map
host memory onto extended fine grained system momory pool.
[ROCm/clr commit: a7d7687b8f]
Support programmatic query and change of scratch limit on
AMD devices.
Change-Id: Id5da355a77366f97868e462847f3916e87fd2af6
[ROCm/clr commit: 1113eff3f9]
- Use getBuffer/releaseBuffer in BlitManager
- Cleanup XferBuffer as we use ManagedBuffer for both reads/writes
Change-Id: I2661b85dd012763b17a38a743fec1b1d79125f67
[ROCm/clr commit: 37d606d193]
- Add custom compare to the map of queues, which will help with
the round-robin selection
Change-Id: Ie67a820bfb1a5b484a1b3edced967eed94228bb8
[ROCm/clr commit: ba8e740be4]
The logic can analyze the AQL queue state and
find a failed AQL packet with the kernel's name
Change-Id: I1a478fa2c25462cd07a194784958bdf22454b897
[ROCm/clr commit: ea0b092af8]
Use hsa_amd_signal_create() if settings.system_scope_signal_ is true.
Change-Id: I6d440155dfbcd5bf03658583a93827cb1c56537c
[ROCm/clr commit: 14f58fc74d]
In active wait mode use signals without interrupts by default and switch
to the interrupts only if a callback is required.
Change-Id: Ibcde8f7d44c70f8fb8fa5e0a7fdd8b08a2982a8e
[ROCm/clr commit: f4b9d3b7bd]
Although unpinned copies require synchronizations
in HIP, runtime can avoid syncs for H2D copies with
a staging buffer
Change-Id: If2203c6bc0cbd89742823688dc8e89e9acd873b2
[ROCm/clr commit: 29cc678d8d]
If the graph has kernels that does device side allocation, during packet capture, heap is
allocated because heap pointer has to be added to the AQL packet, and initialized during
graph launch.
Handle race with wait when 2 kernels with device heap are enqueued on multiple streams.
Change-Id: I45933b77fcaf7bc8fdf1bc906462e32b5d8d3688
[ROCm/clr commit: 57156c524d]
The "optimized" version of memcpy is outdated and
was used in win32 only.
Change-Id: I7f2e0e9051e37cec95438266824b5b0025c324c6
[ROCm/clr commit: 7448113cfc]