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Payam 0c8b343931 name change vdi to rocclr
Change-Id: I06d198bbb4a499e153b290b73a92afed3553b252


[ROCm/hip commit: c5f76c3de3]
2020-05-06 09:14:30 -04:00
Maneesh Gupta 8e137a6ec1 Merge in the rocclr based hip runtime (#2032)
* Merge master-next changes in master (include vdi development in master branch)



[ROCm/hip commit: a0b5dfd625]
2020-04-23 09:12:06 -07:00
vsytch cf57b45f3c Add missing __hip_pinned_shadow__ attributes to the texture global vars. (#1866)
[ROCm/hip commit: 56b8b0d80e]
2020-02-15 09:52:25 +05:30
vsytch e5243c1834 Device texture functions should not normalize the sampled pixel (#1826)
* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's

Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com>


[ROCm/hip commit: ef514eef71]
2020-02-05 20:56:17 +05:30
ansurya 92dcba11ac Fixed texture 2D mapping for pitched arrays & 3D Texture read (#1415)
Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313

SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components

[ROCm/hip commit: e07926ce0f]
2019-11-07 13:17:46 +05:30
Anusha Godavarthy Surya 04080d4bb1 Fix undefine ref to hipUbindTexture for texture types
[ROCm/hip commit: af5f195e46]
2019-10-09 16:26:06 +05:30
ansurya 1aee311e6a Testcase to validate signed/unsigned char,short as normalized float (#1267)
* Testcase to validate signed/unsigned char,short as normalized float

* corrected test_common.cpp file path


[ROCm/hip commit: 0f0b60f57d]
2019-07-31 05:02:35 +00:00