Payam
0c8b343931
name change vdi to rocclr
...
Change-Id: I06d198bbb4a499e153b290b73a92afed3553b252
[ROCm/hip commit: c5f76c3de3 ]
2020-05-06 09:14:30 -04:00
Maneesh Gupta
8e137a6ec1
Merge in the rocclr based hip runtime ( #2032 )
...
* Merge master-next changes in master (include vdi development in master branch)
[ROCm/hip commit: a0b5dfd625 ]
2020-04-23 09:12:06 -07:00
vsytch
cf57b45f3c
Add missing __hip_pinned_shadow__ attributes to the texture global vars. ( #1866 )
...
[ROCm/hip commit: 56b8b0d80e ]
2020-02-15 09:52:25 +05:30
vsytch
e5243c1834
Device texture functions should not normalize the sampled pixel ( #1826 )
...
* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's
Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com >
[ROCm/hip commit: ef514eef71 ]
2020-02-05 20:56:17 +05:30
ansurya
92dcba11ac
Fixed texture 2D mapping for pitched arrays & 3D Texture read ( #1415 )
...
Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313
SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components
[ROCm/hip commit: e07926ce0f ]
2019-11-07 13:17:46 +05:30
Anusha Godavarthy Surya
04080d4bb1
Fix undefine ref to hipUbindTexture for texture types
...
[ROCm/hip commit: af5f195e46 ]
2019-10-09 16:26:06 +05:30
ansurya
1aee311e6a
Testcase to validate signed/unsigned char,short as normalized float ( #1267 )
...
* Testcase to validate signed/unsigned char,short as normalized float
* corrected test_common.cpp file path
[ROCm/hip commit: 0f0b60f57d ]
2019-07-31 05:02:35 +00:00