- The implementation in mempool graphs requires refcounting VA object.
That requires release() to update the map only on the actual destruction.
- Add GPU event tracking for paging operation. Otherwise, runtime
may not always flush IB.
Change-Id: Idf99ffb894321a38e04b490116a7ca435635918d
This reverts commit e83c7a0510195fda6640c22d7ad98f056cf95dcd.
Reason for revert: it is a test issue to consider uuid a string it is array of values
Change-Id: Ifb2ae05a99cdaa80e689b83693fc553dd974a249
Heap initialization used device queue, but it shoudl be used for
cooperative launches only. Heap initialization must use the same queue
as the current dispatch.
Change-Id: I856621bf82bbdeb1c2d0fbc4970e90d09af805cb
OCL runtime uses WGP mode and total CU count reported in WGP.
Realtime values are still in CUs. That can mislead in the test results.
Report realtime in WGP values and convert to CUs for KMD.
Change-Id: I90b82615640734dd655be2b613ccac3cb8483239
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
Move hidden heap creation to the kernel launch to make sure it's
allocated on the actual first usage.
Change-Id: I1b65a82fc06d9129ed45a69765bf14ea3d945b04
Introducing a VirtualMemObj map as it is needed to differentiate
between virtual address ranges and actual physical memory
This is because a whole VA range can have several physical memories
as chunks.
Change-Id: Ie2a972b4faf3f7d552cfa53e77898f80ad75740a
The heap must be cleared once per device, but ROCclr doesn't
create a queue per device in HIP. Hence, the clear operation will
be performed during the first queue creation.
Change-Id: I52ceb06d67d11cde6d019c5ab510059f426a9bfb
Adding virtual memory management APIs to rocclr.
The HIP layer will handle virtual allocs on devices.
Change-Id: Ia978f105c2c3fed3959c77580ba228e845105754
OCL2.2 requires SPIR-V and runtime doesn't support it.
Make sure PAL backend doesn't report any SPIR-V support.
Change-Id: I8d179069674205b54f7d20d149bcb675bee5cdb0
Use HSA_AMD_AGENT_INFO_COOPERATIVE_COMPUTE_UNIT_COUNT to get compute
units. This is needed to work around assymentric CU harvesting bug on
gfx90a. Add a new device property to get the max available CUs on the
device.
Change-Id: I878f38f14f16c1af01fc0a77157aea1e816a63b8
Report proper target id for xnack in HSAIL path. Runtime
will use ISA table and report hsailName().
Fix offline compilation path for PAL.
Change-Id: Ic0250bf6b9c193d867aec9800a319da1bf00c3ee