This reverts commit e83c7a0510195fda6640c22d7ad98f056cf95dcd.
Reason for revert: it is a test issue to consider uuid a string it is array of values
Change-Id: Ifb2ae05a99cdaa80e689b83693fc553dd974a249
[ROCm/clr commit: 471ff60a90]
This reverts commit dfa7790030.
Reason for revert: Deferred to a future release.
Change-Id: Ia66c37f0ab9734dee73c930d10d7469d5fd57254
[ROCm/clr commit: 5dc104b3ea]
Heap initialization used device queue, but it shoudl be used for
cooperative launches only. Heap initialization must use the same queue
as the current dispatch.
Change-Id: I856621bf82bbdeb1c2d0fbc4970e90d09af805cb
[ROCm/clr commit: 67af16bdf3]
OCL runtime uses WGP mode and total CU count reported in WGP.
Realtime values are still in CUs. That can mislead in the test results.
Report realtime in WGP values and convert to CUs for KMD.
Change-Id: I90b82615640734dd655be2b613ccac3cb8483239
[ROCm/clr commit: 0703b8380b]
Adobe AE allocates/destroys system memory per each frame
in some effects, which is a very expensive operation.
Disable pinning and force sysmem allocation in VidMM.
That allows to trigger resource cache in runtime and
avoid paging operations, caused by pinning.
The actual benchmark doesn't have significant improvement
from the change, but GPU view traces are much cleaner.
Change-Id: I92cdd87d37c64611788f05250f71d6fe489b4d7e
[ROCm/clr commit: 8cf53e7dff]
Move hidden heap creation to the kernel launch to make sure it's
allocated on the actual first usage.
Change-Id: I1b65a82fc06d9129ed45a69765bf14ea3d945b04
[ROCm/clr commit: 4975f69337]
Move StartLateDeviceInit() and FinishDeviceInit() calls in RGP
server to avoid a timeout
Change-Id: Ifd681859c7dc76259d7296aa8cc15305d563c9b2
[ROCm/clr commit: ecea224bcf]
Introducing a VirtualMemObj map as it is needed to differentiate
between virtual address ranges and actual physical memory
This is because a whole VA range can have several physical memories
as chunks.
Change-Id: Ie2a972b4faf3f7d552cfa53e77898f80ad75740a
[ROCm/clr commit: 905088e4e7]
The heap must be cleared once per device, but ROCclr doesn't
create a queue per device in HIP. Hence, the clear operation will
be performed during the first queue creation.
Change-Id: I52ceb06d67d11cde6d019c5ab510059f426a9bfb
[ROCm/clr commit: 04bfd93569]
Implement map/unmap for PAL backend
Create commands since PAL uses the IQueue to map/unmap
Change-Id: I97e26a7d28ae5e10774c9ca65307153100945621
[ROCm/clr commit: 67657d6099]
Adding virtual memory management APIs to rocclr.
The HIP layer will handle virtual allocs on devices.
Change-Id: Ia978f105c2c3fed3959c77580ba228e845105754
[ROCm/clr commit: b5f555f9ec]
It can be too early to allocate memory at the begining of
Device::create() under PAL
Change-Id: I4bd76db7be3f6fb246243ea68022d8b0f860471d
[ROCm/clr commit: 3af3fe10de]
OCL2.2 requires SPIR-V and runtime doesn't support it.
Make sure PAL backend doesn't report any SPIR-V support.
Change-Id: I8d179069674205b54f7d20d149bcb675bee5cdb0
[ROCm/clr commit: 0bf395af39]
Use HSA_AMD_AGENT_INFO_COOPERATIVE_COMPUTE_UNIT_COUNT to get compute
units. This is needed to work around assymentric CU harvesting bug on
gfx90a. Add a new device property to get the max available CUs on the
device.
Change-Id: I878f38f14f16c1af01fc0a77157aea1e816a63b8
[ROCm/clr commit: 33aca5a4a6]
Report proper target id for xnack in HSAIL path. Runtime
will use ISA table and report hsailName().
Fix offline compilation path for PAL.
Change-Id: Ic0250bf6b9c193d867aec9800a319da1bf00c3ee
[ROCm/clr commit: a543d4a860]