Граф коммитов

12 Коммитов

Автор SHA1 Сообщение Дата
agunashe a4ff63a29b SWDEV-293742 - Update copyright end year
Change-Id: I2cb7bbd9a6d9da28116ba9dd9cec4e60525444e2


[ROCm/hip commit: d529637fbc]
2021-07-07 12:57:23 -04:00
Tao Sang c618b6aeff Remove hip-hcc codes: Part three
1.Rename include/hip/hcc_detail/ as include/hip/amd_detail/

2.Rename include/hip/nvcc_detail/ as include/hip/nvidia_detail/

3.Create __HIP_PLATFORM_AMD__ to replace __HIP_PLATFORM_HCC__

4.Create __HIP_PLATFORM_NVIDIA__ to replace __HIP_PLATFORM_NVCC__

After hcc_detail, nvcc_detail, __HIP_PLATFORM_HCC__ and __HIP_PLATFORM_NVCC__
have been removed from upstream, they will be removed from hip runtime.

Change-Id: I1ae457effd739d6c25bca203c1724b026be21fce


[ROCm/hip commit: c2adc70d4d]
2021-01-05 10:39:31 -05:00
agodavar 13436a7e1f cmake hip-rocclr as default build,change HIP_PLATFORM to amd|nvidia
Change-Id: I59d2e15b297b6ca2d5eee1a6dee642bdb01a3839


[ROCm/hip commit: d10124e1d7]
2020-10-21 07:26:14 -04:00
Vlad Sytchenko 0b259fada9 Disable failing texture tests
Change-Id: I2fd8ae2ac8c7494911149023c2102025443b7fbd


[ROCm/hip commit: fc3782254c]
2020-06-26 14:05:24 -04:00
Vlad Sytchenko b91cc2fbfb Reenable texture reference tests
Change-Id: I77024476cff77951d61dc48f7e30094d6b47266c


[ROCm/hip commit: 81ba0fcfd9]
2020-05-22 14:13:50 -04:00
Payam 0c8b343931 name change vdi to rocclr
Change-Id: I06d198bbb4a499e153b290b73a92afed3553b252


[ROCm/hip commit: c5f76c3de3]
2020-05-06 09:14:30 -04:00
Maneesh Gupta 8e137a6ec1 Merge in the rocclr based hip runtime (#2032)
* Merge master-next changes in master (include vdi development in master branch)



[ROCm/hip commit: a0b5dfd625]
2020-04-23 09:12:06 -07:00
vsytch cf57b45f3c Add missing __hip_pinned_shadow__ attributes to the texture global vars. (#1866)
[ROCm/hip commit: 56b8b0d80e]
2020-02-15 09:52:25 +05:30
vsytch e5243c1834 Device texture functions should not normalize the sampled pixel (#1826)
* Device texture functions should not normalize the sampled pixel. This is already done by HW.
* Add support to use h/w capability for normalized float data convertion for driver API's

Co-authored-by: ansurya <50609411+ansurya@users.noreply.github.com>


[ROCm/hip commit: ef514eef71]
2020-02-05 20:56:17 +05:30
ansurya 92dcba11ac Fixed texture 2D mapping for pitched arrays & 3D Texture read (#1415)
Texture 2D image mapping for pitched arrays:
github issue: Texture Object's Buffer seems to be Misaligned #886
JIRA ticket: SWDEV-199313

SWDEV-151670 : Fixed issue with 3D texture with 4 components
SWDEV-151671 : Issue with 2D layered texture with 4 components

[ROCm/hip commit: e07926ce0f]
2019-11-07 13:17:46 +05:30
Anusha Godavarthy Surya 04080d4bb1 Fix undefine ref to hipUbindTexture for texture types
[ROCm/hip commit: af5f195e46]
2019-10-09 16:26:06 +05:30
ansurya 1aee311e6a Testcase to validate signed/unsigned char,short as normalized float (#1267)
* Testcase to validate signed/unsigned char,short as normalized float

* corrected test_common.cpp file path


[ROCm/hip commit: 0f0b60f57d]
2019-07-31 05:02:35 +00:00