Switch commands creation to the new suballocator to avoid
frequent expensive OS calls
Change-Id: I3597c811820e577c15708bad8b8a41aa53acc400
[ROCm/clr commit: 5b0bfdcbad]
The Readback and Avoid HDP Flush memory ordering workaround is
used as a fallback solution only when HDP flush register is invalid
Change-Id: Ic284eba1f95ed22b0270d3abeb904fb902015b1a
[ROCm/clr commit: 6cb7b6ec6b]
- Add LOG_TS mask for printing signal times
- Read raw ticks from signals
Change-Id: Ibdd0bf06c790729f6c65083a4784c97a3c3219e0
[ROCm/clr commit: 948ca5a931]
The "optimized" version of memcpy is outdated and
was used in win32 only.
Change-Id: I7f2e0e9051e37cec95438266824b5b0025c324c6
[ROCm/clr commit: 7448113cfc]
- UUID needs to be specified in the format GPU-<body>, <body> encodes UUID as a 16 chars
- Convert set UUID in HIP_VISIBLE_DEVICES to device index internally
- Then use existing device index logic for HIP_VISIBLE_DEVICES
Change-Id: I654f492a49cd4d7a9b7339360ab558165240caa5
[ROCm/clr commit: fb217fa9e0]
Avoid a deadlock on the host call buffer creation. Since the buffer will be
allocated in the queue thread, then use direct device memory allocation
skipping the global context lock.
Change-Id: I09b55ee03bb42ab5d320c152b52a8c842c5fdcc1
[ROCm/clr commit: 62559a6e5a]
- UUID is Ascii string with a maximum of 21 chars which uniquely identifies a GPU
- Convert set UUID in HIP_VISIBLE_DEVICES to device index internally
- Then use existing device index logic for HIP_VISIBLE_DEVICES
Change-Id: I8cab4fe42459f8209b97f909300789e6e687b9ac
[ROCm/clr commit: 52db98edd9]
If we are using the mask returned by getLastUsedSdmaEngine() then we
need to apply the SDMA Read/Write mask to it before using with HSA
copy_on_engine API.
Change-Id: I6e5dc6c187eeb3c61ee159e9d2a0fa7b4737c06e
[ROCm/clr commit: 3f0bcf7834]
Dispatching multiple packets with ring the doorbell once is not supported by the lower layers
Change-Id: I7665a2dcdd4ef9e47dadfe410180fed64c5a4ee0
[ROCm/clr commit: d7f352dbed]
When large bar is enabled, persistent memory leads to overallocation for 32 bit architecture.
Change-Id: Iae39359d8128588de02e42d77fe58e868b8e71fd
[ROCm/clr commit: bc80802c1a]
The new logic has a lock for PAL call and doesn't require the lock for queues.
Change-Id: I61b67c3c4abd2ede44809de1d6beed756766032e
[ROCm/clr commit: 2f3ad43c4a]
alwaysResident setting doesn't require per queue residency tracking.
Thus, the logic can be skipped to avoid the lock of queues.
Change-Id: Ib5cff5b79d3ecb8c2f2eb2565cf069f9a69438b0
[ROCm/clr commit: 95e3958748]
- Create a vector to allow multiple TS to be stored in Command.
- This would mean we dont wait for entire batch in Accumulate command
to finish when we exhaust signals.
- Reduce the number of signals created at init to 64. This min value
may still need to be tuned but the KFD allows max of 4094 interrupt
signals per device.
- Store kernel names whenever they are available and not just when
profiling. If we dynamically enable profiling like for Torch, a crash
can happen if hipGraphInstantiate wasnt included in Torch profile scope
beacuse we previously entered kernel names only when profiler is
attached.
Change-Id: I34e7881a25bbc763f82fdeb3408a8ea58e1ec006
[ROCm/clr commit: c157bfb202]
- With https://gerrit-git.amd.com/c/lightning/ec/llvm-project/+/1002628 applied, at -O0 Kernel::dynamicParallelism() returns true but virtual queue isn't created
- This causes segfault inside VirtualGPU::submitKernelInternal() when getVQVirtualAddress() is called
Change-Id: Ia7af042adad2329e870c142caaac3e8fa886f8b8
[ROCm/clr commit: d1fff7cea2]
Under ROCr physical allocations don't have initial VA and require extra
flag in ROCclr. Add an option to have a mempool of physical allocations.
Change-Id: I4d062fe0dd8113d4eaf6e8b51749ed56d8701d1e
[ROCm/clr commit: f296159f62]