Vlad Sytchenko 02641f4f43 Correct texture element size calculations
hipChannelFormatDesc contains size of each channel in bits. There's 8 bits per byte, not 4, so we should divide by 8.

Change-Id: I38ae2d28ad54740823c98908ca2afecad0ba0183


[ROCm/clr commit: 81b15ed36e]
2020-06-19 11:39:03 -04:00
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