7ab82d773fd4f3a7e941c0573bd830df29fea2ee
Increasing the timeout will avoid some test failures. This shouldn't
mask any issues as any incomplete shaders should still hang and would
just time out at 180 sec instead of 120 sec.
Signed-off-by: Kent Russell <kent.russell@amd.com>
Change-Id: If4e893ab80d9d159bd0b8b112aa7574abc5e4f44
[ROCm/ROCR-Runtime commit: 9168dfe041]
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