kfdtest: Increase timeout in EvictTest
Increasing the timeout will avoid some test failures. This shouldn't
mask any issues as any incomplete shaders should still hang and would
just time out at 180 sec instead of 120 sec.
Signed-off-by: Kent Russell <kent.russell@amd.com>
Change-Id: If4e893ab80d9d159bd0b8b112aa7574abc5e4f44
[ROCm/ROCR-Runtime commit: 9168dfe041]
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@@ -603,7 +603,7 @@ TEST_F(KFDEvictTest, QueueTest) {
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addrBuffer.Fill(0x5678);
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/* Wait for shader to finish or timeout if shader has vm page fault */
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EXPECT_EQ(0, dispatch0.SyncWithStatus(120000));
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EXPECT_EQ(0, dispatch0.SyncWithStatus(180000));
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EXPECT_SUCCESS(pm4Queue.Destroy());
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