kfdtest: Increase timeout in EvictTest

Increasing the timeout will avoid some test failures. This shouldn't
mask any issues as any incomplete shaders should still hang and would
just time out at 180 sec instead of 120 sec.

Signed-off-by: Kent Russell <kent.russell@amd.com>
Change-Id: If4e893ab80d9d159bd0b8b112aa7574abc5e4f44


[ROCm/ROCR-Runtime commit: 9168dfe041]
Este commit está contenido en:
Kent Russell
2021-05-12 14:06:03 -04:00
padre a8ceb5c406
commit 7ab82d773f
@@ -603,7 +603,7 @@ TEST_F(KFDEvictTest, QueueTest) {
addrBuffer.Fill(0x5678);
/* Wait for shader to finish or timeout if shader has vm page fault */
EXPECT_EQ(0, dispatch0.SyncWithStatus(120000));
EXPECT_EQ(0, dispatch0.SyncWithStatus(180000));
EXPECT_SUCCESS(pm4Queue.Destroy());